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Ignore:
Timestamp:
Jun 16, 2007, 11:15:39 AM (17 years ago)
Author:
rennerc
Message:

improved damage handling for adm

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/npcs/adm_turret.h

    r10703 r10708  
    1212#include "world_entity.h"
    1313#include "weapons/bsp_weapon.h"
     14
     15class DamageForwardingWorldEntity: public WorldEntity
     16{
     17  public:
     18    DamageForwardingWorldEntity( WorldEntity* dfp ){ this->damPar = dfp; }
     19    virtual void hit(float damage, WorldEntity* killer){ this->damPar->hit(damage, killer); }
     20  private:
     21    WorldEntity* damPar;
     22};
    1423
    1524
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