Changeset 10629 for code/trunk/src/modules/towerdefense/TowerDefenseTower.h
- Timestamp:
- Oct 10, 2015, 4:34:26 PM (9 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/towerdefense/TowerDefenseTower.h
r10622 r10629 19 19 20 20 #include "towerdefense/TowerDefensePrereqs.h" 21 #include "worldentities/pawns/SpaceShip.h"22 21 #include "objects/Turret.h" 23 22 … … 38 37 39 38 // Overriding these to stop TowerDefenseTowers from spasing out 40 /* 41 void setOrientation(const Quaternion& orientation); 42 virtual void rotateYaw(const Vector2& value); 43 virtual void rotatePitch(const Vector2& value); 44 virtual void rotateRoll(const Vector2& value); 45 */ 39 //void setOrientation(const Quaternion& orientation); 40 //virtual void rotateYaw(const Vector2& value); 41 //virtual void rotatePitch(const Vector2& value); 42 //virtual void rotateRoll(const Vector2& value); 46 43 virtual bool upgradeTower(); 47 44 … … 49 46 void setGame(TowerDefense* Towerdefense) 50 47 { assert(Towerdefense); game_ = Towerdefense; } 51 int upgrade;52 int upgradeMax;53 48 private: 54 49 TowerDefense* game_; 55 50 int upgrade; 56 51 }; 57 52 }
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