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Ignore:
Timestamp:
Oct 10, 2015, 4:34:26 PM (9 years ago)
Author:
fvultier
Message:

Merged towerdefenseFabien branch back to trunk. The towerdefense Minigame is now a plugin.

File:
1 edited

Legend:

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  • code/trunk/src/modules/towerdefense/TowerDefenseTower.h

    r10622 r10629  
    1919
    2020#include "towerdefense/TowerDefensePrereqs.h"
    21 #include "worldentities/pawns/SpaceShip.h"
    2221#include "objects/Turret.h"
    2322
     
    3837
    3938        // Overriding these to stop TowerDefenseTowers from spasing out
    40         /*
    41         void setOrientation(const Quaternion& orientation);
    42         virtual void rotateYaw(const Vector2& value);
    43         virtual void rotatePitch(const Vector2& value);
    44         virtual void rotateRoll(const Vector2& value);
    45         */
     39        //void setOrientation(const Quaternion& orientation);
     40        //virtual void rotateYaw(const Vector2& value);
     41        //virtual void rotatePitch(const Vector2& value);
     42        //virtual void rotateRoll(const Vector2& value);
    4643        virtual bool upgradeTower();
    4744
     
    4946        void setGame(TowerDefense* Towerdefense)
    5047        { assert(Towerdefense); game_ = Towerdefense; }
    51         int upgrade;
    52         int upgradeMax;
    5348    private:
    5449        TowerDefense* game_;
    55 
     50        int upgrade;
    5651    };
    5752}
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