- Timestamp:
- Oct 4, 2015, 9:12:21 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/src/modules/objects/triggers/DistanceTrigger.cc
r9667 r10624 147 147 { 148 148 // Check whether there is a cached object, it still exists and whether it is still in range, if so nothing further needs to be done. 149 if(this->cache_ .get()!= NULL)150 { 151 if((this->cache_ .get()->getWorldPosition() - this->getWorldPosition()).length() < this->distance_)149 if(this->cache_ != NULL) 150 { 151 if((this->cache_->getWorldPosition() - this->getWorldPosition()).length() < this->distance_) 152 152 return true; 153 153 else … … 213 213 214 214 // Add the entity to the cache. 215 this->cache_ = WeakPtr<WorldEntity>(entity);215 this->cache_ = entity; 216 216 217 217 return true;
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