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@10583
|
9 years |
landauf |
TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
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@10582
|
9 years |
landauf |
delete helper files before building. this avoids that old helper files …
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@10581
|
9 years |
landauf |
8 modules are now marked as plugins (which means they are only loaded …
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@10580
|
9 years |
landauf |
it's now possible to define required plugins in the level definition …
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@10579
|
9 years |
landauf |
inverted dependency between level and gametype: gametype now …
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@10578
|
9 years |
landauf |
removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
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@10577
|
9 years |
landauf |
no need to store the namespace again, this is already done in the …
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@10576
|
9 years |
landauf |
removed changedGametype and getOldGametype from BaseObject. the …
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@10575
|
9 years |
landauf |
create the scoreboard directly with the correct gametype. this …
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@10574
|
9 years |
landauf |
removed some init() functions, integrated them directly into the …
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@10573
|
9 years |
landauf |
there are no objects_ at this point, so it's not necessary to set the …
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@10572
|
9 years |
landauf |
removed unnecessary code - setGametype or changedGametype is never …
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@10571
|
9 years |
landauf |
BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
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@10570
|
9 years |
landauf |
not sure why Level was synchronized in Scene, but it doesn't seem to …
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@10569
|
9 years |
landauf |
fixed bug which was introduced in r10563: when unloading in client …
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@10568
|
9 years |
landauf |
Enforce type-safety of ObjectListIterator.
Previously it was possible …
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@10567
|
9 years |
landauf |
added functions to use ObjectList<T> for any context
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@10566
|
9 years |
landauf |
moved destruction of all level objects from Client to GSLevel. …
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@10565
|
9 years |
landauf |
fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
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@10564
|
9 years |
landauf |
bugfix: after receiving a ClassID packet, the client erases the list …
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@10563
|
9 years |
landauf |
level should be it's own level (the same pattern that is already used …
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@10562
|
9 years |
landauf |
removed unnecessary code - this is all done by passing the context to …
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|
|
@10561
|
9 years |
landauf |
found some unregistered classes
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|
|
@10560
|
9 years |
landauf |
use auto-conversion
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|
|
@10559
|
9 years |
landauf |
these two classes used pointers to weakptrs - why? just use normal …
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|
|
@10558
|
9 years |
landauf |
no need to call get() on Weak or StrongPtr. they are automatically …
|
|
|
@10557
|
9 years |
landauf |
cleanup: no need to pass/return WeakPtrs to/from functions. normal …
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|
|
@10556
|
9 years |
landauf |
I assume that this should be WeakPtr instead of StrongPtr?
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@10555
|
9 years |
landauf |
renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
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@10554
|
9 years |
landauf |
Gametype should store a WeakPtr to GametypeInfo to avoid circular …
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|
@10553
|
9 years |
landauf |
fixed reference counting in unload() - unsigned int cannot be < 0
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|
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@10552
|
9 years |
landauf |
added PluginManager to load/unload plugins at runtime
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|
|
@10551
|
9 years |
landauf |
fixed build
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|
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@10550
|
9 years |
landauf |
use try-catch in inner function
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|
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@10549
|
9 years |
landauf |
renamed variable. it's the library's name (e.g. libpong) and not the …
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@10548
|
9 years |
landauf |
write the module's name into the .module/.plugin file
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@10547
|
9 years |
landauf |
added support for plugins in the buildsystem. plugins are like …
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