- Timestamp:
- Oct 4, 2015, 9:12:21 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/src/libraries/network/synchronisable/SynchronisableVariable.h
r8858 r10624 65 65 virtual uint8_t getMode()=0; 66 66 virtual ~SynchronisableVariableBase() {} 67 protected:68 static uint8_t state_;69 67 }; 70 68 … … 108 106 variable_( variable ), mode_( syncDirection ), callback_( cb ) 109 107 { 110 if ( state_ == 0x0 )111 {112 state_ = GameMode::isMaster() ? 0x1 : 0x2; // set the appropriate mode here113 }114 108 } 115 109
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