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Ignore:
Timestamp:
Feb 8, 2007, 12:20:20 AM (17 years ago)
Author:
bensch
Message:

changed the animation3D and t_animation to match the new list structure… but i think it breaks workability… they are strange anyways

also removed the track, as it seems quite hacked in.
Here i uncommented everything for later reinjection

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/cleanup/src/world_entities/test_entity.cc

    r10439 r10581  
    8686
    8787 //add to track
    88   if(this->entityTrack)
    89     this->setParent(this->entityTrack->getTrackNode());
     88//   if(this->entityTrack)
     89//     this->setParent(this->entityTrack->getTrackNode());
    9090
    9191}
     
    138138
    139139
    140 if( this->entityTrack != NULL)
    141     this->entityTrack->drawGraph();
     140// if( this->entityTrack != NULL)
     141//     this->entityTrack->drawGraph();
    142142
    143143}
     
    148148void TestEntity::tick (float time)
    149149{
    150  if(this->entityTrack)
    151     this->entityTrack->tick(time);
     150// if(this->entityTrack)
     151//     this->entityTrack->tick(time);
    152152
    153153
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