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source: orxonox.OLD/branches/cleanup/src/world_entities/test_entity.cc @ 10581

Last change on this file since 10581 was 10581, checked in by bensch, 17 years ago

changed the animation3D and t_animation to match the new list structure… but i think it breaks workability… they are strange anyways

also removed the track, as it seems quite hacked in.
Here i uncommented everything for later reinjection

File size: 3.2 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer:
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "executor/executor.h"
21#include "util/loading/factory.h"
22#include "util/loading/load_param.h"
23
24
25#include "test_entity.h"
26#include "debug.h"
27
28#include "track/track.h"
29
30
31
32
33#include "state.h"
34
35
36
37
38ObjectListDefinition(TestEntity);
39CREATE_FACTORY(TestEntity);
40
41#include "script_class.h"
42CREATE_SCRIPTABLE_CLASS(TestEntity,
43                        addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
44                        ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
45                        ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
46                        ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
47                        ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir))
48                       );
49
50
51/**
52 *
53 */
54TestEntity::TestEntity ()
55{
56  this->init();
57}
58
59
60/**
61 *
62 */
63TestEntity::TestEntity(const TiXmlElement* root)
64{
65  if( root != NULL)
66    this->loadParams(root);
67
68  this->init();
69}
70
71
72/**
73 *
74 */
75TestEntity::~TestEntity ()
76{}
77
78
79/**
80 *
81 */
82void TestEntity::init()
83{
84  this->registerObject(this, TestEntity::_objectList);
85  this->toList(OM_GROUP_00);
86
87 //add to track
88//   if(this->entityTrack)
89//     this->setParent(this->entityTrack->getTrackNode());
90
91}
92
93
94/**
95 * loads the Settings of a MD2Creature from an XML-element.
96 * @param root the XML-element to load the MD2Creature's properties from
97 */
98void TestEntity::loadParams(const TiXmlElement* root)
99{
100  WorldEntity::loadParams(root);
101}
102
103void TestEntity::draw() const
104{
105//   if(!mediaLoaded)
106//     false;
107
108  glPushAttrib(GL_ENABLE_BIT);
109  glDisable(GL_LIGHTING);
110//   glDisable(GL_BLEND);
111//
112//   glEnable(GL_TEXTURE_2D);
113//   glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter));
114
115  glPushMatrix();
116 /* glTranslatef (this->getAbsCoor ().x,
117                this->getAbsCoor ().y,
118                this->getAbsCoor ().z);
119  glRotatef(axis, 0.0f, 1.0f, 0.0f);*/
120//PRINTF(0)("axis: %f\n", axis);
121
122  glColor3f(1.0, 0, 0);
123
124  glBegin(GL_QUADS);
125    glVertex3f( 0.0f, -100.0f, 0.0f);
126//     glTexCoord2f(1.0f, 1.0f);
127    glVertex3f( 0.0f,  -100.0f , 2000.0f);
128//     glTexCoord2f(0.0f, 1.0f);
129    glVertex3f( 10000.0f,  -100.0f , 2000.0f );
130//     glTexCoord2f(0.0f, 0.0f);
131    glVertex3f( 10000.0f, -100.0f, 0.0f );
132//     glTexCoord2f(1.0f, 0.0f);
133   
134  glEnd();
135
136  glPopMatrix();
137  glPopAttrib();
138
139
140// if( this->entityTrack != NULL)
141//     this->entityTrack->drawGraph();
142
143}
144
145/**
146 *
147 */
148void TestEntity::tick (float time)
149{
150//  if(this->entityTrack)
151//     this->entityTrack->tick(time);
152
153
154}
155
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