- Timestamp:
- Sep 9, 2015, 2:02:01 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/core7/src/orxonox/overlays/OverlayGroup.cc
r10571 r10575 149 149 for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) 150 150 (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed 151 }152 153 //! Changes the gametype of all elements154 void OverlayGroup::changedGametype()155 {156 SUPER( OverlayGroup, changedGametype );157 158 for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)159 (*it)->setGametype(this->getGametype());160 151 } 161 152
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