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source: code/branches/core7/src/orxonox/overlays/OverlayGroup.cc @ 10575

Last change on this file since 10575 was 10575, checked in by landauf, 9 years ago

create the scoreboard directly with the correct gametype. this prevents that we have to re-set the gametype (and pass it to sub-overlays).

  • Property svn:eol-style set to native
File size: 7.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OverlayGroup.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "core/command/ConsoleCommandIncludes.h"
39#include "OrxonoxOverlay.h"
40#include "gametypes/Gametype.h"
41
42namespace orxonox
43{
44    RegisterClass(OverlayGroup);
45
46    SetConsoleCommand("OverlayGroup", "toggleVisibility", &OverlayGroup::toggleVisibility);
47    SetConsoleCommand("OverlayGroup", "show", &OverlayGroup::show);
48    SetConsoleCommand("OverlayGroup", "scaleGroup",       &OverlayGroup::scaleGroup);
49    SetConsoleCommand("OverlayGroup", "scrollGroup",      &OverlayGroup::scrollGroup);
50
51    OverlayGroup::OverlayGroup(Context* context)
52        : BaseObject(context)
53    {
54        RegisterObject(OverlayGroup);
55
56        this->owner_ = 0;
57
58        setScale(Vector2(1.0, 1.0));
59        setScroll(Vector2(0.0, 0.0));
60    }
61
62    OverlayGroup::~OverlayGroup()
63    {
64        for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
65            (*it)->destroy();
66        this->hudElements_.clear();
67    }
68
69    /**
70    @brief
71        Loads the group and all its children OrxonoxOverlays.
72    @copydoc
73        BaseObject::XMLPort()
74    */
75    void OverlayGroup::XMLPort(Element& xmlelement, XMLPort::Mode mode)
76    {
77        SUPER(OverlayGroup, XMLPort, xmlelement, mode);
78
79        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlelement, mode);
80        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlelement, mode);
81        // loads all the child elements
82        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlelement, mode);
83    }
84
85    //! Scales every element in the set.
86    void OverlayGroup::setScale(const Vector2& scale)
87    {
88        for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
89            (*it)->scale(scale / this->scale_);
90        this->scale_ = scale;
91    }
92
93    //! Scrolls every element in the set.
94    void OverlayGroup::setScroll(const Vector2& scroll)
95    {
96        for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
97            (*it)->scroll(scroll - this->scroll_);
98        this->scroll_ = scroll;
99    }
100
101    /**
102    @brief
103        Adds an element to the set (used when loading with XMLPort).
104    @remarks
105        The names of the OrxonoxOverlays have to be unique!
106    */
107    void OverlayGroup::addElement(OrxonoxOverlay* element)
108    {
109        hudElements_.insert(element);
110        element->setOverlayGroup( this );
111        if (this->owner_)
112            element->setOwner(this->owner_);
113    }
114
115    /**
116    @brief
117        Removes an element from the map.
118    @param element
119        A pointer to the element that is removed.
120    @return
121        Returns true if there was such an element to remove, false if not.
122    */
123    bool OverlayGroup::removeElement(OrxonoxOverlay* element)
124    {
125        if(this->hudElements_.erase(element) == 0)
126            return false;
127        return true;
128    }
129
130    //! Returns a different element as long as index < hudElements_.size().
131    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
132    {
133        if (index < this->hudElements_.size())
134        {
135            std::set< StrongPtr<OrxonoxOverlay> >::const_iterator it = hudElements_.begin();
136            for (unsigned int i = 0; i != index; ++it, ++i)
137                ;
138            return *it;
139        }
140        else
141            return 0;
142    }
143
144    //! Changes the visibility of all elements
145    void OverlayGroup::changedVisibility()
146    {
147        SUPER( OverlayGroup, changedVisibility );
148
149        for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
150            (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed
151    }
152
153    void OverlayGroup::setOwner(BaseObject* owner)
154    {
155        this->owner_ = owner;
156
157        for (std::set< StrongPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
158            (*it)->setOwner(owner);
159    }
160
161    //########### Console commands ############
162
163    /**
164    @brief
165        Hides/shows an overlay group by its name.
166    @param name
167        The name of the group defined BaseObject::setName() (usually done with the "name"
168        attribute in the xml file).
169    */
170    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
171    {
172        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
173        {
174            if ((*it)->getName() == name)
175                (*it)->setVisible(!((*it)->isVisible()));
176        }
177    }
178   
179    /**
180    @brief
181        Shows an overlay group by its name.
182    @param name
183        The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file).
184    */
185    /*static*/ void OverlayGroup::show(const std::string& name)
186    {
187        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
188        {
189            if ((*it)->getName() == name)
190            {
191                if((*it)->isVisible())
192                    (*it)->changedVisibility();
193                else
194                    (*it)->setVisible(!((*it)->isVisible()));
195            }
196        }
197    }
198
199    /**
200    @brief
201        Scales an overlay group by its name.
202    @param name
203        The name of the group defined BaseObject::setName() (usually done with the "name"
204        attribute in the xml file).
205    @param scale
206        The scaling factor
207    */
208    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
209    {
210        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
211        {
212            if ((*it)->getName() == name)
213                (*it)->scale(Vector2(scale, scale));
214        }
215    }
216
217    /**
218    @brief
219        Scrolls an overlay group by its name.
220    @param name
221        The name of the group defined BaseObject::setName() (usually done with the "name"
222        attribute in the xml file).
223    @param scroll
224        The relative translation of the overlay group
225    */
226    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
227    {
228        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
229        {
230            if ((*it)->getName() == name)
231                (*it)->scroll(scroll);
232        }
233    }
234}
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