- Timestamp:
- Aug 29, 2015, 6:18:30 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/core7/src/modules/invader/InvaderWeapon.cc
r10216 r10557 68 68 // Create the projectile.projectile 69 69 projectile = new Projectile(this->getContext()); 70 WeakPtr<Model>model = new Model(projectile->getContext());70 Model* model = new Model(projectile->getContext()); 71 71 model->setMeshSource(mesh_); 72 72 model->setCastShadows(false);
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