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source: code/branches/core7/src/modules/invader/InvaderWeapon.cc @ 10557

Last change on this file since 10557 was 10557, checked in by landauf, 6 years ago

cleanup: no need to pass/return WeakPtrs to/from functions. normal pointers are enough.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      --
26 *
27 */
28
29/**
30    @file InvaderWeapon.h
31    @brief Implementation of the InvaderWeapon class.
32*/
33
34#include "InvaderWeapon.h"
35
36#include "core/CoreIncludes.h"
37// #include "core/XMLPort.h"
38// #include "core/command/Executor.h"
39
40#include "graphics/Model.h"
41#include "weaponsystem/Weapon.h"
42#include "weaponsystem/WeaponPack.h"
43#include "weaponsystem/WeaponSystem.h"
44#include "worldentities/WorldEntity.h"
45#include "worldentities/pawns/Pawn.h"
46
47#include "weapons/projectiles/Projectile.h"
48#include "weapons/MuzzleFlash.h"
49
50namespace orxonox
51{
52    RegisterClass(InvaderWeapon);
53
54    InvaderWeapon::InvaderWeapon(Context* context) : HsW01(context)
55    {
56        RegisterObject(InvaderWeapon);
57    }
58
59    InvaderWeapon::~InvaderWeapon()
60    {
61
62    }
63
64    void InvaderWeapon::shot()
65    {
66        assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );
67
68        // Create the projectile.projectile
69        projectile = new Projectile(this->getContext());
70        Model* model = new Model(projectile->getContext());
71        model->setMeshSource(mesh_);
72        model->setCastShadows(false);
73        projectile->attach(model);
74        model->setScale(5);
75
76        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
77        // only shoot in foreward direction
78        projectile->setOrientation(Quaternion(sqrt(0.5f),0,sqrt(0.5f),0));
79        projectile->setPosition(this->getMuzzlePosition());
80        // only shoot in foreward direction
81        projectile->setVelocity(Vector3(1, 0, 0) * 2000);
82
83        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
84        projectile->setDamage(this->getDamage());
85        projectile->setShieldDamage(this->getShieldDamage());
86        projectile->setHealthDamage(this->getHealthDamage());
87
88        // Display the muzzle flash.
89        this->InvaderWeapon::muzzleflash();
90    }
91}
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