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Ignore:
Timestamp:
Jan 29, 2007, 5:45:42 PM (17 years ago)
Author:
nicolasc
Message:

2nd weapon anim fix

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/heavy_blaster.cc

    r10484 r10485  
    229229  glPushMatrix();
    230230    glTranslatef (this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z);
    231     static_cast<StaticModel*>(this->getModel())->draw(1);
     231    static_cast<StaticModel*>(this->getModel())->draw(2);
    232232  glPopMatrix();
    233233
    234234  glPushMatrix();
    235235    glTranslatef (this->objComp[1][0]->getAbsCoor().x, this->objComp[1][0]->getAbsCoor().y, this->objComp[1][0]->getAbsCoor().z);
    236     static_cast<StaticModel*>(this->getModel())->draw(2);
     236    static_cast<StaticModel*>(this->getModel())->draw(3);
    237237  glPopMatrix();
    238238
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