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Ignore:
Timestamp:
Jan 29, 2007, 5:07:24 PM (19 years ago)
Author:
nicolasc
Message:

tmp xfer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/heavy_blaster.cc

    r10479 r10484  
    7272//  this->model = (Model*)ResourceManager::getInstance()->load("models/guns/test_gun.obj", OBJ, RP_CAMPAIGN);
    7373
    74   this->loadModel("models/guns/fragcannon.obj", .4);
     74  this->loadModel("models/guns/frag_cannon.obj", .4);
    7575
    7676
     
    8585
    8686  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
    87   this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
     87//   this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav");
    8888  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
    8989
    9090  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    91   this->setProjectileTypeC("HBolt");   // FIXME temp project type until the blaste class exist
    92 //   this->setProjectileTypeC("SpikeBall");   // FIXME temp project type until the blaste class exist
     91  this->setProjectileTypeC("HBolt");
    9392  this->prepareProjectiles(5);
    9493
     
    9695  this->setSegs(2);
    9796  this->activeBarrel = 0;
    98 //   this->init2();
    9997
    10098
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