Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Mar 26, 2015, 3:26:26 PM (9 years ago)
Author:
erbj
Message:

tower don't shoot at the centerpoint anymore(because we shifted it by 2000,hack) and the tower and model are two different things now

Location:
code/branches/towerdefenseFS15/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/towerdefenseFS15/data/levels/templates/enemytowerdefense.oxt

    r10262 r10335  
    167167   maxhealth         = 200
    168168   initialhealth     = 100
    169 
     169   
    170170   shieldhealth        = 30
    171171   initialshieldhealth = 30
  • code/branches/towerdefenseFS15/data/levels/templates/towerdefensetower.oxt

    r10325 r10335  
    2020 
    2121     <controller>
    22      <TurretController/>
     22     <TurretController team = 1/>
    2323  </controller>
    2424 
     
    2626  <attached>
    2727       
    28     <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
    29     <Turret
     28    <!--Turret
    3029   
    3130    explosionchunks        = 6
     
    4544               
    4645               
    47         </Turret>
     46        </Turret-->
    4847  </attached>
    4948   
  • code/branches/towerdefenseFS15/data/levels/towerDefense.oxw

    r10325 r10335  
    2929  <Pawn team=1>
    3030    <camerapositions>
    31       <CameraPosition position="0,0,1500"/>
     31      <CameraPosition position="-2000,0,1500"/>
    3232    </camerapositions>
    3333  </Pawn>
     
    5959
    6060    <!-- Spawns the camera, attached to a crate -->
    61     <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
     61    <SpawnPoint team=1 position="2000,0,0" pawndesign=centerpointmark />
    6262    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    6363
     
    6969
    7070    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
    71     <StaticEntity team =1 position=0,0,0>
     71    <StaticEntity position=0,0,0>
    7272
    7373        <attached>
     
    105105    collisionType=dynamic
    106106    mass=100000
    107     team=1
    108107    />
    109108
Note: See TracChangeset for help on using the changeset viewer.