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Ignore:
Timestamp:
Mar 26, 2015, 3:26:26 PM (9 years ago)
Author:
erbj
Message:

tower don't shoot at the centerpoint anymore(because we shifted it by 2000,hack) and the tower and model are two different things now

File:
1 edited

Legend:

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  • code/branches/towerdefenseFS15/data/levels/towerDefense.oxw

    r10325 r10335  
    2929  <Pawn team=1>
    3030    <camerapositions>
    31       <CameraPosition position="0,0,1500"/>
     31      <CameraPosition position="-2000,0,1500"/>
    3232    </camerapositions>
    3333  </Pawn>
     
    5959
    6060    <!-- Spawns the camera, attached to a crate -->
    61     <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
     61    <SpawnPoint team=1 position="2000,0,0" pawndesign=centerpointmark />
    6262    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    6363
     
    6969
    7070    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
    71     <StaticEntity team =1 position=0,0,0>
     71    <StaticEntity position=0,0,0>
    7272
    7373        <attached>
     
    105105    collisionType=dynamic
    106106    mass=100000
    107     team=1
    108107    />
    109108
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