- Timestamp:
- Jan 25, 2015, 11:15:24 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/presentationFS14/src/orxonox/worldentities/WorldEntity.h
r10073 r10203 409 409 */ 410 410 virtual bool isCollisionTypeLegal(CollisionType type) const = 0; 411 412 inline virtual WorldEntityCollisionShape* getWorldEntityCollisionShape()413 { return this->collisionShape_; }414 411 415 412 btRigidBody* physicalBody_; //!< Bullet rigid body. Everything physical is applied to this instance.
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