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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/spike_ball.h @ 10170

Last change on this file since 10170 was 10170, checked in by nicolasc, 17 years ago

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1/*!
2 * @file lbolt.h
3 * @brief light blaster lbolt
4*/
5
6#ifndef _SPIKE_BALL_H
7#define _SPIKE_BALL_H
8
9#include "projectile.h"
10#include "effects/billboard.h"
11#include "../weapons/weapon.h"
12
13class Vector;
14class Weapon;
15class SpriteParticles;
16class ParticleEmitter;
17class FastFactory;
18
19class SpikeBall : public Projectile
20{
21  ObjectListDeclaration(SpikeBall);
22  public:
23    SpikeBall ();
24    virtual ~SpikeBall ();
25
26
27    virtual void activate();
28    virtual void deactivate();
29
30    virtual void collidesWith(WorldEntity* entity, const Vector& location);
31
32    virtual void destroy (WorldEntity* killer);
33
34    virtual void tick (float dt);
35    virtual void draw () const;
36
37//     virtual void blow();
38
39  private:
40    static FastFactory*               fastFactory;
41
42    static SpriteParticles*           explosionParticles;
43
44    ParticleEmitter*                  emitter;
45
46    float                             speed;
47
48    float                             angle;
49    float                             rotationSpeed;
50
51    Billboard*                        halo;
52
53    WorldEntity* hitEntity; // FIXME TEMPORARY
54};
55
56#endif /* _SPIKE_BALL_H */
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