- Timestamp:
- Nov 26, 2014, 5:14:33 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.h
r10141 r10142 55 55 56 56 std::vector<TowerDefenseEnemy*> TowerDefenseEnemyvector; 57 57 bool towermatrix[16][16]; 58 58 void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr); 59 59 virtual void start(); //<! The function is called when the gametype starts … … 94 94 bool hasEnoughCreditForTower(TowerCost towerCost); 95 95 96 bool towerExists(int x, int y);97 98 99 std::vector<TDCoordinate> addedTowersCoordinates_;100 96 std::vector<TowerTurret*> towers_; 101 97 };
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