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Timestamp:
Nov 26, 2014, 4:30:10 PM (11 years ago)
Author:
maxima
Message:

nhaenni. HUD angepasst.

File:
1 edited

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  • code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.h

    r10134 r10140  
    5656        std::vector<TowerDefenseEnemy*> TowerDefenseEnemyvector;
    5757
    58         void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr);
     58        void addTowerDefenseEnemy(std::vector<TDCoordinate*> path);
    5959        virtual void start(); //<! The function is called when the gametype starts
    6060        virtual void end();
     
    6363        //virtual bool playerLeft(PlayerInfo* player);
    6464
     65        int credits;
     66        int life;
     67        int waves;
    6568        //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
    6669        //virtual void playerScored(PlayerInfo* player, int score);
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