- Timestamp:
- Nov 26, 2014, 4:30:10 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.h
r10134 r10140 56 56 std::vector<TowerDefenseEnemy*> TowerDefenseEnemyvector; 57 57 58 void addTowerDefenseEnemy(std::vector<TDCoordinate*> path , int templatenr);58 void addTowerDefenseEnemy(std::vector<TDCoordinate*> path); 59 59 virtual void start(); //<! The function is called when the gametype starts 60 60 virtual void end(); … … 63 63 //virtual bool playerLeft(PlayerInfo* player); 64 64 65 int credits; 66 int life; 67 int waves; 65 68 //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); 66 69 //virtual void playerScored(PlayerInfo* player, int score);
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