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Timestamp:
Nov 5, 2014, 4:06:09 PM (9 years ago)
Author:
fvultier
Message:
 
File:
1 edited

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  • code/branches/pickupsFS14/src/modules/jump/JumpPlatformStatic.cc

    r10074 r10111  
    2121 *
    2222 *   Author:
    23  *      Fabian 'x3n' Landau
     23 *      Fabien Vultier
    2424 *   Co-authors:
    2525 *      ...
     
    2929/**
    3030    @file JumpPlatformStatic.cc
    31     @brief Implementation of the JumpPlatformStatic class.
     31    @brief This is the most simple platform in this minigame.
    3232*/
    3333
    3434#include "JumpPlatformStatic.h"
    35 
    3635#include "core/CoreIncludes.h"
    3736#include "core/GameMode.h"
    38 
    3937#include "gametypes/Gametype.h"
    40 
    4138#include "JumpFigure.h"
    42 
    4339#include "sound/WorldSound.h"
    4440#include "core/XMLPort.h"
     
    4844    RegisterClass(JumpPlatformStatic);
    4945
    50     /**
    51     @brief
    52         Constructor. Registers and initializes the object.
    53     */
    5446    JumpPlatformStatic::JumpPlatformStatic(Context* context) : JumpPlatform(context)
    5547    {
     
    5850    }
    5951
    60     /**
    61     @brief
    62         Destructor.
    63     */
    6452    JumpPlatformStatic::~JumpPlatformStatic()
    6553    {
     
    7361    }
    7462
    75     /**
    76     @brief
    77         Is called every tick.
    78         Handles the movement of the ball and its interaction with the boundaries and bats.
    79     @param dt
    80         The time since the last tick.
    81     */
    8263    void JumpPlatformStatic::tick(float dt)
    8364    {
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