- Timestamp:
- Nov 5, 2014, 4:06:09 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/pickupsFS14/src/modules/jump/JumpPlatformStatic.cc
r10074 r10111 21 21 * 22 22 * Author: 23 * Fabi an 'x3n' Landau23 * Fabien Vultier 24 24 * Co-authors: 25 25 * ... … … 29 29 /** 30 30 @file JumpPlatformStatic.cc 31 @brief Implementation of the JumpPlatformStatic class.31 @brief This is the most simple platform in this minigame. 32 32 */ 33 33 34 34 #include "JumpPlatformStatic.h" 35 36 35 #include "core/CoreIncludes.h" 37 36 #include "core/GameMode.h" 38 39 37 #include "gametypes/Gametype.h" 40 41 38 #include "JumpFigure.h" 42 43 39 #include "sound/WorldSound.h" 44 40 #include "core/XMLPort.h" … … 48 44 RegisterClass(JumpPlatformStatic); 49 45 50 /**51 @brief52 Constructor. Registers and initializes the object.53 */54 46 JumpPlatformStatic::JumpPlatformStatic(Context* context) : JumpPlatform(context) 55 47 { … … 58 50 } 59 51 60 /**61 @brief62 Destructor.63 */64 52 JumpPlatformStatic::~JumpPlatformStatic() 65 53 { … … 73 61 } 74 62 75 /**76 @brief77 Is called every tick.78 Handles the movement of the ball and its interaction with the boundaries and bats.79 @param dt80 The time since the last tick.81 */82 63 void JumpPlatformStatic::tick(float dt) 83 64 {
Note: See TracChangeset
for help on using the changeset viewer.