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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformStatic.cc @ 10074

Last change on this file since 10074 was 10074, checked in by fvultier, 10 years ago

new items added. improved level generator.

File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformStatic.cc
31    @brief Implementation of the JumpPlatformStatic class.
32*/
33
34#include "JumpPlatformStatic.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPlatformStatic);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpPlatformStatic::JumpPlatformStatic(Context* context) : JumpPlatform(context)
55    {
56        RegisterObject(JumpPlatformStatic);
57
58    }
59
60    /**
61    @brief
62        Destructor.
63    */
64    JumpPlatformStatic::~JumpPlatformStatic()
65    {
66
67    }
68
69    //xml port for loading sounds
70    void JumpPlatformStatic::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(JumpPlatformStatic, XMLPort, xmlelement, mode);
73    }
74
75    /**
76    @brief
77        Is called every tick.
78        Handles the movement of the ball and its interaction with the boundaries and bats.
79    @param dt
80        The time since the last tick.
81    */
82    void JumpPlatformStatic::tick(float dt)
83    {
84        SUPER(JumpPlatformStatic, tick, dt);
85    }
86
87    void JumpPlatformStatic::touchFigure()
88    {
89        figure_->JumpFromPlatform(this);
90    }
91}
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