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Timestamp:
Nov 5, 2014, 4:06:09 PM (9 years ago)
Author:
fvultier
Message:
 
File:
1 edited

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  • code/branches/pickupsFS14/src/modules/jump/JumpItem.cc

    r10074 r10111  
    2121 *
    2222 *   Author:
    23  *      Fabian 'x3n' Landau
     23 *      Fabien Vultier
    2424 *   Co-authors:
    2525 *      ...
     
    2929/**
    3030    @file JumpItem.cc
    31     @brief Implementation of the JumpItem class.
     31    @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies.
    3232*/
    3333
     
    4848    RegisterClass(JumpItem);
    4949
    50     /**
    51     @brief
    52         Constructor. Registers and initializes the object.
    53     */
    5450    JumpItem::JumpItem(Context* context) : MovableEntity(context)
    5551    {
     
    6662    }
    6763
    68     /**
    69     @brief
    70         Destructor.
    71     */
    7264    JumpItem::~JumpItem()
    7365    {
     
    7567    }
    7668
    77     //xml port for loading sounds
    7869    void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
    7970    {
     
    8475    }
    8576
    86     /**
    87     @brief
    88         Is called every tick.
    89         Handles the movement of the ball and its interaction with the boundaries and bats.
    90     @param dt
    91         The time since the last tick.
    92     */
    9377    void JumpItem::tick(float dt)
    9478    {
     
    125109    }
    126110
    127     /**
    128     @brief
    129         Set the bats for the ball.
    130     @param bats
    131         An array (of size 2) of weak pointers, to be set as the new bats.
    132     */
    133111    void JumpItem::setFigure(WeakPtr<JumpFigure> newFigure)
    134112    {
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