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source: code/branches/pickupsFS14/src/modules/jump/JumpItem.cc @ 10074

Last change on this file since 10074 was 10074, checked in by fvultier, 10 years ago

new items added. improved level generator.

File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpItem.cc
31    @brief Implementation of the JumpItem class.
32*/
33
34#include "JumpItem.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "graphics/Model.h"
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpItem);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpItem::JumpItem(Context* context) : MovableEntity(context)
55    {
56        RegisterObject(JumpItem);
57
58        attachedToFigure_ = false;
59
60        figure_ = 0;
61        height_ = 0.0;
62        width_ = 0.0;
63        setPosition(Vector3(0,0,0));
64        setVelocity(Vector3(0,0,0));
65        setAcceleration(Vector3(0,0,0));
66    }
67
68    /**
69    @brief
70        Destructor.
71    */
72    JumpItem::~JumpItem()
73    {
74
75    }
76
77    //xml port for loading sounds
78    void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        SUPER(JumpItem, XMLPort, xmlelement, mode);
81
82        XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode);
83        XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode);
84    }
85
86    /**
87    @brief
88        Is called every tick.
89        Handles the movement of the ball and its interaction with the boundaries and bats.
90    @param dt
91        The time since the last tick.
92    */
93    void JumpItem::tick(float dt)
94    {
95        SUPER(JumpItem, tick, dt);
96        // Get the current position, velocity and acceleration of the item.
97        Vector3 position = getWorldPosition();
98        Vector3 velocity = getVelocity();
99
100        if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0))
101        {
102                velocity.x = -velocity.x;
103        }
104
105        if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0))
106        {
107                velocity.z = -velocity.z;
108        }
109
110        // Set the position, velocity and acceleration of the item, if they have changed.
111        if (velocity != getVelocity())
112        {
113            setVelocity(velocity);
114        }
115    }
116
117    void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed)
118    {
119        leftBoundary_ = newLeftBoundary;
120        rightBoundary_ = newRightBoundary;
121        lowerBoundary_ = newLowerBoundary;
122        upperBoundary_ = newUpperBoundary;
123
124        setVelocity(Vector3(newHSpeed,0,newVSpeed));
125    }
126
127    /**
128    @brief
129        Set the bats for the ball.
130    @param bats
131        An array (of size 2) of weak pointers, to be set as the new bats.
132    */
133    void JumpItem::setFigure(WeakPtr<JumpFigure> newFigure)
134    {
135        figure_ = newFigure;
136    }
137
138    void JumpItem::touchFigure()
139    {
140
141    }
142}
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