- Timestamp:
- Nov 5, 2014, 4:04:51 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/hudHS14/src/modules/overlays/hud/HUDEnemyHealthBar.cc
r9667 r10110 31 31 #include "core/config/ConfigValueIncludes.h" 32 32 #include "worldentities/pawns/Pawn.h" 33 #include "graphics/Camera.h" 33 34 34 35 namespace orxonox … … 57 58 this->updateTarget(); 58 59 60 61 62 63 /* 64 //-------------------------------------------------------------------------- 65 //first try to place a healthbar under the enemy ship 66 //getting all the parameters (direction, position, angle) to place the health bar on the screen 67 68 Camera* camera = this->owner_->getCamera(); 69 70 //position and orientation relative to the root space 71 Vector3 cameraPosition = camera->getWorldPosition(); 72 Quaternion cameraOrientation = camera->getWorldOrientation(); 73 74 Vector3 cameraDirection = camera->FRONT; 75 Vector3 cameraOrthonormal = camera->UP; 76 77 //get target 78 //if there is one get it's position (relative to the root space( 79 WorldEntity* target = this->owner_->getTarget(); 80 81 if(target != NULL){ 82 Vector3 targetPosition = target->getWorldPosition(); 83 84 85 //try 1 86 Vector2 screenCoordinates = get2DViewcoordinates(cameraPosition, cameraOrientation * WorldEntity::FRONT, cameraOrientation * WorldEntity::UP, targetPosition); 87 88 orxout() << screenCoordinates.x << endl; 89 90 //shift coordinates because the screen has it's root in the upper left corner (0,0) but get2Dviewcoordiantes return values between -0.5 and 0.5 91 screenCoordinates.x += 0.5; 92 screenCoordinates.y += 0.5; 93 orxout() << screenCoordinates.x << endl; 94 95 this->setPosition(screenCoordinates); 96 97 this->setTextOffset(screenCoordinates); 98 99 100 101 102 103 } 104 105 //-------------------------------------------------------------------------- 106 */ 107 108 59 109 SUPER(HUDEnemyHealthBar, tick, dt); 60 110 } … … 71 121 target = target->getParent(); 72 122 pawn = orxonox_cast<Pawn*>(target); 123 124 125 126 /*Vector3 tempPosition = target->getWorldPosition(); 127 Vector2 tempPos2D = Vector2(tempPosition.x, tempPosition.y); 128 this->pickPoint_(tempPos2D); 129 this->position_(tempPos2D);*/ 130 131 73 132 // Don't show the HealthBar if the pawn is invisible 74 133 if (pawn && !pawn->isVisible()) 75 134 pawn = NULL; 76 135 } 136 77 137 // Set the pawn as owner of the HealthBar 78 138 this->setHealthBarOwner(pawn);
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