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Ignore:
Timestamp:
May 8, 2014, 4:14:31 PM (11 years ago)
Author:
fvultier
Message:

Added a whole bunch of code

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/pickupsFS14/src/modules/jump/JumpPlatform.h

    r10041 r10050  
    8989
    9090            void setFigure(WeakPtr<JumpFigure> bats); //!< Set the bats for the ball.
    91             void applyBats(); //!< Get the bats over the network.
     91
     92            virtual void accelerateFigure();
     93            virtual void touchFigure();
    9294
    9395            static const float MAX_REL_Z_VELOCITY;
     
    101103
    102104        protected:
    103             void registerVariables();
    104 
    105105            float fieldWidth_; //!< The width of the playing field.
    106106            float fieldHeight_; //!< The height of the playing field.
    107107            WeakPtr<JumpFigure> figure_; //!< An array with the two bats.
    108             bool bDeleteBats_; //!< Bool, to keep track, of whether this->bat_ exists or not.
    109             unsigned int* batID_; //!< The object IDs of the bats, to be able to synchronize them over the network.
    110             float relMercyOffset_; //!< Offset, that makes the player not loose, when, in all fairness, he would have.
    111108            WorldSound* defScoreSound_;
    112109            WorldSound* defBatSound_;
    113             Model* model;
    114110            WorldSound* defBoundarySound_;
    115111    };
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