- Timestamp:
- May 8, 2014, 4:14:31 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/pickupsFS14/src/modules/jump/JumpPlatform.h
r10041 r10050 89 89 90 90 void setFigure(WeakPtr<JumpFigure> bats); //!< Set the bats for the ball. 91 void applyBats(); //!< Get the bats over the network. 91 92 virtual void accelerateFigure(); 93 virtual void touchFigure(); 92 94 93 95 static const float MAX_REL_Z_VELOCITY; … … 101 103 102 104 protected: 103 void registerVariables();104 105 105 float fieldWidth_; //!< The width of the playing field. 106 106 float fieldHeight_; //!< The height of the playing field. 107 107 WeakPtr<JumpFigure> figure_; //!< An array with the two bats. 108 bool bDeleteBats_; //!< Bool, to keep track, of whether this->bat_ exists or not.109 unsigned int* batID_; //!< The object IDs of the bats, to be able to synchronize them over the network.110 float relMercyOffset_; //!< Offset, that makes the player not loose, when, in all fairness, he would have.111 108 WorldSound* defScoreSound_; 112 109 WorldSound* defBatSound_; 113 Model* model;114 110 WorldSound* defBoundarySound_; 115 111 };
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