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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatform.h @ 10041

Last change on this file since 10041 was 10041, checked in by fvultier, 10 years ago

Level wird zufaellig generiert, HUD funktionier(Punkte werden angezeigt), Diverse bugs behoben, Figur springt von allen Platformen korrekt ab.

File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatform.h
31    @brief Declaration of the JumpPlatform class.
32    @ingroup Jump
33*/
34
35#ifndef _JumpPlatform_H__
36#define _JumpPlatform_H__
37
38#include "jump/JumpPrereqs.h"
39
40#include "util/Math.h"
41
42#include "worldentities/MovableEntity.h"
43
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        This class manages the ball for @ref orxonox::Jump "Jump".
51
52        It is responsible for both the movement of the ball in the x,z-plane as well as its interaction with the boundaries of the playing field (defined by the @ref orxonox::JumpCenterpoint "JumpCenterpoint") and the @ref orxonox::JumpFigure "JumpFigures". Or more precisely, it makes the ball bounce off then upper and lower delimiters of the playing field, it makes the ball bounce off the bats and also detects when a player scores and takes appropriate measures.
53
54    @author
55        Fabian 'x3n' Landau
56
57    @ingroup Jump
58    */
59    class _JumpExport JumpPlatform : public MovableEntity
60    {
61        public:
62            JumpPlatform(Context* context);
63            virtual ~JumpPlatform();
64
65            virtual void tick(float dt);
66
67            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
68
69            /**
70            @brief Set the dimensions of the playing field.
71            @param width The width of the playing field.
72            @param height The height of the playing field.
73            */
74            void setFieldDimension(float width, float height)
75                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
76            /**
77            @brief Get the dimensions of the playing field.
78            @param dimension A vector with the width as the first and height as the second component.
79            */
80            void setFieldDimension(const Vector2& dimension)
81                { this->setFieldDimension(dimension.x, dimension.y); }
82            /**
83            @brief Get the dimensions of the playing field.
84            @return Returns a vector with the width as the first and height as the second component.
85            */
86            Vector2 getFieldDimension() const
87                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
88
89
90            void setFigure(WeakPtr<JumpFigure> bats); //!< Set the bats for the ball.
91            void applyBats(); //!< Get the bats over the network.
92
93            static const float MAX_REL_Z_VELOCITY;
94
95            void setDefScoreSound(const std::string& engineSound);
96            const std::string& getDefScoreSound();
97            void setDefBatSound(const std::string& engineSound);
98            const std::string& getDefBatSound();
99            void setDefBoundarySound(const std::string& engineSound);
100            const std::string& getDefBoundarySound();
101
102        protected:
103            void registerVariables();
104
105            float fieldWidth_; //!< The width of the playing field.
106            float fieldHeight_; //!< The height of the playing field.
107            WeakPtr<JumpFigure> figure_; //!< An array with the two bats.
108            bool bDeleteBats_; //!< Bool, to keep track, of whether this->bat_ exists or not.
109            unsigned int* batID_; //!< The object IDs of the bats, to be able to synchronize them over the network.
110            float relMercyOffset_; //!< Offset, that makes the player not loose, when, in all fairness, he would have.
111            WorldSound* defScoreSound_;
112            WorldSound* defBatSound_;
113            Model* model;
114            WorldSound* defBoundarySound_;
115    };
116}
117
118#endif /* _JumpPlatform_H__ */
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