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Timestamp:
Dec 6, 2006, 1:11:02 PM (19 years ago)
Author:
nicolasc
Message:
 
File:
1 edited

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  • branches/playability/src/world_entities/space_ships/space_ship.h

    r10019 r10020  
    8383    void weaponRegen(float time);   //!< weapon energy regeneration
    8484
     85    inline bool systemFailure();
     86
    8587    //WeaponManager         weaponMan;      //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping
    8688    WeaponManager         secWeaponMan;       //!< the secondary weapon manager: managing a list of special weapons to weapon-slot mapping
     
    104106    float       electronicMax;      //!< maximum electronic
    105107    float       electronicRegen;    //!< electronic regenration rate per tick
     108    float       electronicTH;       //!< Threshhold for electronic failure
    106109
    107110    float       engineSpeedCur;     //!< speed output for movement = speed base + energy share part
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