[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[6222] | 23 | #include "md2Model.h" |
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[5143] | 24 | #include "resource_manager.h" |
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| 25 | #include "load_param.h" |
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[3803] | 26 | #include "vector.h" |
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[4682] | 27 | #include "obb_tree.h" |
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[3608] | 28 | |
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[6430] | 29 | #include "glgui_bar.h" |
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| 30 | |
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[6002] | 31 | #include "state.h" |
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[7014] | 32 | #include "camera.h" |
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[6002] | 33 | |
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[2036] | 34 | using namespace std; |
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| 35 | |
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[5208] | 36 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 37 | ->describe("sets the Model of the WorldEntity") |
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| 38 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
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[5208] | 39 | |
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[6424] | 40 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 41 | |
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[2043] | 42 | /** |
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[4836] | 43 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 44 | * |
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| 45 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 46 | * that can calls WorldEntities loadParams for itself. |
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| 47 | */ |
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[6430] | 48 | WorldEntity::WorldEntity() |
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| 49 | : Synchronizeable() |
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[2190] | 50 | { |
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[4320] | 51 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 52 | |
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[4682] | 53 | this->obbTree = NULL; |
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[6700] | 54 | this->healthWidget = NULL; |
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| 55 | this->healthMax = 1.0f; |
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| 56 | this->health = 1.0f; |
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[6695] | 57 | this->scaling = 1.0f; |
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[4261] | 58 | |
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[6695] | 59 | /* OSOLETE */ |
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| 60 | this->bVisible = true; |
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| 61 | this->bCollide = true; |
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| 62 | |
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[6424] | 63 | this->md2TextureFileName = NULL; |
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| 64 | |
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[6142] | 65 | this->objectListNumber = OM_INIT; |
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| 66 | this->objectListIterator = NULL; |
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| 67 | |
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| 68 | this->toList(OM_NULL); |
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[2190] | 69 | } |
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[2043] | 70 | |
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| 71 | /** |
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[4836] | 72 | * standard destructor |
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[2043] | 73 | */ |
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[2190] | 74 | WorldEntity::~WorldEntity () |
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[2036] | 75 | { |
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[5498] | 76 | // Delete the obbTree |
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[5302] | 77 | if( this->obbTree != NULL) |
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[4814] | 78 | delete this->obbTree; |
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[5994] | 79 | |
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[6700] | 80 | if (this->healthWidget != NULL) |
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| 81 | delete this->healthWidget; |
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[6430] | 82 | |
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[5994] | 83 | // Delete the model (unregister it with the ResourceManager) |
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[6005] | 84 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 85 | this->setModel(NULL, i); |
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[6142] | 86 | |
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| 87 | State::getObjectManager()->toList(this, OM_INIT); |
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[3531] | 88 | } |
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| 89 | |
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[5498] | 90 | /** |
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| 91 | * loads the WorldEntity Specific Parameters. |
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| 92 | * @param root: the XML-Element to load the Data From |
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| 93 | */ |
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[4436] | 94 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 95 | { |
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[5498] | 96 | // Do the PNode loading stuff |
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[6512] | 97 | PNode::loadParams(root); |
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[5498] | 98 | |
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[6222] | 99 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 100 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 101 | .defaultValues(1, NULL); |
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[6222] | 102 | |
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[4436] | 103 | // Model Loading |
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[5671] | 104 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 105 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 106 | .defaultValues(3, NULL, 1.0f, 0); |
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| 107 | |
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[6700] | 108 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 109 | .describe("The Maximum health that can be loaded onto this entity") |
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[6430] | 110 | .defaultValues(1, 1.0f); |
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| 111 | |
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[6700] | 112 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 113 | .describe("The Health the WorldEntity has at this moment") |
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[6430] | 114 | .defaultValues(1, 1.0f); |
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[4436] | 115 | } |
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| 116 | |
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[6222] | 117 | |
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[3531] | 118 | /** |
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[4885] | 119 | * loads a Model onto a WorldEntity |
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[4836] | 120 | * @param fileName the name of the model to load |
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[5057] | 121 | * @param scaling the Scaling of the model |
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[5498] | 122 | * |
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| 123 | * @todo fix this, so it only has one loadModel-Function. |
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[4261] | 124 | */ |
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[5995] | 125 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
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[4261] | 126 | { |
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[6695] | 127 | this->modelLODName = fileName; |
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[6424] | 128 | this->scaling = scaling; |
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[6341] | 129 | if ( fileName != NULL && strcmp(fileName, "") ) |
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[6142] | 130 | { |
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[6430] | 131 | // search for the special character # in the LoadParam |
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[6005] | 132 | if (strchr(fileName, '#') != NULL) |
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[6222] | 133 | { |
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| 134 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
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| 135 | char* lodFile = new char[strlen(fileName)+1]; |
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| 136 | strcpy(lodFile, fileName); |
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| 137 | char* depth = strchr(lodFile, '#'); |
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[6720] | 138 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 139 | { |
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[6222] | 140 | *depth = 48+(int)i; |
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| 141 | if (ResourceManager::isInDataDir(lodFile)) |
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| 142 | this->loadModel(lodFile, scaling, i); |
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[6005] | 143 | } |
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[6222] | 144 | return; |
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| 145 | } |
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[6720] | 146 | if (this->scaling <= 0.0) |
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[6424] | 147 | { |
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[6720] | 148 | this->scaling = 1.0; |
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[6424] | 149 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
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| 150 | } |
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[6222] | 151 | if(strstr(fileName, ".obj")) |
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| 152 | { |
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| 153 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
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[6720] | 154 | if (this->scaling == 1.0) |
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[6222] | 155 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
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| 156 | else |
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[6720] | 157 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling), modelNumber); |
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[6222] | 158 | |
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| 159 | if( modelNumber == 0) |
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| 160 | this->buildObbTree(4); |
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| 161 | } |
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| 162 | else if(strstr(fileName, ".md2")) |
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| 163 | { |
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| 164 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
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[7055] | 165 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 166 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 167 | this->setModel(m, 0); |
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| 168 | } |
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[4732] | 169 | } |
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| 170 | else |
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[6341] | 171 | { |
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[5995] | 172 | this->setModel(NULL); |
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[6341] | 173 | } |
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[4261] | 174 | } |
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| 175 | |
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[5061] | 176 | /** |
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[5994] | 177 | * sets a specific Model for the Object. |
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| 178 | * @param model The Model to set |
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| 179 | * @param modelNumber the n'th model in the List to get. |
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| 180 | */ |
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| 181 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 182 | { |
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[5995] | 183 | if (this->models.size() <= modelNumber) |
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| 184 | this->models.resize(modelNumber+1, NULL); |
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| 185 | |
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| 186 | if (this->models[modelNumber] != NULL) |
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[6004] | 187 | { |
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[5995] | 188 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
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[6430] | 189 | // if (resource != NULL) |
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[6222] | 190 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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[5994] | 191 | } |
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[6222] | 192 | else |
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| 193 | delete this->models[modelNumber]; |
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| 194 | |
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[5995] | 195 | this->models[modelNumber] = model; |
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[5994] | 196 | |
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[6222] | 197 | |
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[6430] | 198 | // if (this->model != NULL) |
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| 199 | // this->buildObbTree(4); |
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[5994] | 200 | } |
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| 201 | |
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| 202 | |
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| 203 | /** |
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[5061] | 204 | * builds the obb-tree |
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| 205 | * @param depth the depth to calculate |
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| 206 | */ |
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| 207 | bool WorldEntity::buildObbTree(unsigned int depth) |
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| 208 | { |
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[5428] | 209 | if (this->obbTree) |
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| 210 | delete this->obbTree; |
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| 211 | |
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[5995] | 212 | if (this->models[0] != NULL) |
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[5428] | 213 | { |
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| 214 | PRINTF(4)("creating obb tree\n"); |
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[5708] | 215 | |
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| 216 | |
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[5995] | 217 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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[5428] | 218 | return true; |
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| 219 | } |
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| 220 | else |
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| 221 | { |
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| 222 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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| 223 | this->obbTree = NULL; |
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| 224 | return false; |
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| 225 | } |
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[5061] | 226 | } |
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[5057] | 227 | |
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[6142] | 228 | /** |
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| 229 | * @brief moves this entity to the List OM_List |
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| 230 | * @param list the list to set this Entity to. |
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| 231 | * |
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| 232 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 233 | * directly, but with an easier interface. |
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| 234 | * |
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| 235 | * @todo inline this (peut etre) |
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| 236 | */ |
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| 237 | void WorldEntity::toList(OM_LIST list) |
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| 238 | { |
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| 239 | State::getObjectManager()->toList(this, list); |
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| 240 | } |
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[5061] | 241 | |
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[6142] | 242 | |
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| 243 | |
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[4261] | 244 | /** |
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[4885] | 245 | * sets the character attributes of a worldentity |
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[4836] | 246 | * @param character attributes |
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[4885] | 247 | * |
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| 248 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 249 | */ |
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[5498] | 250 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 251 | //{} |
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[2036] | 252 | |
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[3583] | 253 | |
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[2043] | 254 | /** |
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[5029] | 255 | * this function is called, when two entities collide |
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| 256 | * @param entity: the world entity with whom it collides |
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| 257 | * |
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| 258 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 259 | */ |
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| 260 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 261 | { |
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[5498] | 262 | /** |
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| 263 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 264 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 265 | * USE:: |
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| 266 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 267 | * |
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| 268 | * You can always define a default Action.... don't be affraid just test it :) |
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| 269 | */ |
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[6430] | 270 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 271 | } |
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| 272 | |
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[2043] | 273 | |
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| 274 | /** |
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[5498] | 275 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 276 | * |
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[5498] | 277 | */ |
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[3229] | 278 | void WorldEntity::postSpawn () |
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[6430] | 279 | {} |
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[2043] | 280 | |
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[3583] | 281 | |
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[2043] | 282 | /** |
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[6959] | 283 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 284 | */ |
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[6959] | 285 | void WorldEntity::leaveWorld () |
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[6430] | 286 | {} |
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[2043] | 287 | |
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[3583] | 288 | |
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[2190] | 289 | /** |
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[4836] | 290 | * this method is called every frame |
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| 291 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 292 | * |
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| 293 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 294 | */ |
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[4570] | 295 | void WorldEntity::tick(float time) |
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[6430] | 296 | {} |
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[3583] | 297 | |
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[5498] | 298 | |
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[3583] | 299 | /** |
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[4836] | 300 | * the entity is drawn onto the screen with this function |
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[4885] | 301 | * |
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| 302 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 303 | * Just override this function with whatever you want to be drawn. |
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[3365] | 304 | */ |
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[5500] | 305 | void WorldEntity::draw() const |
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[3803] | 306 | { |
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[6430] | 307 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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[6281] | 308 | // assert(!unlikely(this->models.empty())); |
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[6002] | 309 | { |
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| 310 | glMatrixMode(GL_MODELVIEW); |
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| 311 | glPushMatrix(); |
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[4570] | 312 | |
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[6002] | 313 | /* translate */ |
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| 314 | glTranslatef (this->getAbsCoor ().x, |
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| 315 | this->getAbsCoor ().y, |
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| 316 | this->getAbsCoor ().z); |
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[6004] | 317 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 318 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 319 | |
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[6004] | 320 | |
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| 321 | // This Draws the LOD's |
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[7014] | 322 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 323 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 324 | { |
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[6222] | 325 | this->models[2]->draw(); |
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[6004] | 326 | } |
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| 327 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 328 | { |
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| 329 | this->models[1]->draw(); |
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[6004] | 330 | } |
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| 331 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 332 | { |
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| 333 | this->models[0]->draw(); |
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| 334 | } |
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| 335 | glPopMatrix(); |
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| 336 | } |
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[3803] | 337 | } |
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[3583] | 338 | |
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[6430] | 339 | /** |
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[6700] | 340 | * @param health the Health to add. |
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| 341 | * @returns the health left (this->healthMax - health+this->health) |
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[6430] | 342 | */ |
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[6700] | 343 | float WorldEntity::increaseHealth(float health) |
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[6430] | 344 | { |
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[6700] | 345 | this->health += health; |
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| 346 | if (this->health > this->healthMax) |
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[6430] | 347 | { |
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[6700] | 348 | float retHealth = this->healthMax - this->health; |
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| 349 | this->health = this->healthMax; |
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| 350 | this->updateHealthWidget(); |
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| 351 | return retHealth; |
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[6430] | 352 | } |
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[6700] | 353 | this->updateHealthWidget(); |
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[6430] | 354 | return 0.0; |
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| 355 | } |
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[6281] | 356 | |
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[5498] | 357 | /** |
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[6700] | 358 | * @param health the Health to be removed |
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[6430] | 359 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 360 | */ |
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[6700] | 361 | float WorldEntity::decreaseHealth(float health) |
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[6430] | 362 | { |
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[6700] | 363 | this->health -= health; |
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[6430] | 364 | |
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[6700] | 365 | if (this->health < 0) |
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[6430] | 366 | { |
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[6700] | 367 | float retHealth = -this->health; |
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| 368 | this->health = 0.0f; |
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| 369 | this->updateHealthWidget(); |
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| 370 | return retHealth; |
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[6430] | 371 | } |
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[6700] | 372 | this->updateHealthWidget(); |
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[6430] | 373 | return 0.0; |
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| 374 | |
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| 375 | } |
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| 376 | |
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| 377 | /** |
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[6700] | 378 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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[6430] | 379 | */ |
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[6700] | 380 | void WorldEntity::setHealthMax(float healthMax) |
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[6430] | 381 | { |
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[6700] | 382 | this->healthMax = healthMax; |
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| 383 | if (this->health > this->healthMax) |
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[6430] | 384 | { |
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[6700] | 385 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 386 | this->health = this->healthMax; |
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[6430] | 387 | } |
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[6700] | 388 | this->updateHealthWidget(); |
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[6430] | 389 | } |
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| 390 | |
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[6431] | 391 | /** |
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[6700] | 392 | * @brief creates the HealthWidget |
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[6431] | 393 | * |
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[6700] | 394 | * since not all entities need an HealthWidget, it is only created on request. |
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[6431] | 395 | */ |
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[6700] | 396 | void WorldEntity::createHealthWidget() |
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[6430] | 397 | { |
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[6700] | 398 | if (this->healthWidget == NULL) |
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[6430] | 399 | { |
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[6700] | 400 | this->healthWidget = new GLGuiBar(); |
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| 401 | this->healthWidget->setSize2D(30,400); |
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| 402 | this->healthWidget->setAbsCoor2D(10,100); |
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[6430] | 403 | |
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[6700] | 404 | this->updateHealthWidget(); |
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[6430] | 405 | } |
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| 406 | else |
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[6700] | 407 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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[6430] | 408 | } |
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| 409 | |
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[6700] | 410 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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[6440] | 411 | { |
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[6700] | 412 | this->healthMax += increaseHealth; |
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| 413 | this->updateHealthWidget(); |
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[6440] | 414 | } |
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| 415 | |
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[6700] | 416 | |
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| 417 | GLGuiWidget* WorldEntity::getHealthWidget() |
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| 418 | { |
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| 419 | this->createHealthWidget(); |
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| 420 | return this->healthWidget; |
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| 421 | } |
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| 422 | |
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[6431] | 423 | /** |
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[6700] | 424 | * @param visibility shows or hides the health-bar |
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[6431] | 425 | * (creates the widget if needed) |
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| 426 | */ |
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[6700] | 427 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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[6430] | 428 | { |
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| 429 | if (visibility) |
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| 430 | { |
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[6700] | 431 | if (this->healthWidget != NULL) |
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| 432 | this->healthWidget->show(); |
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[6430] | 433 | else |
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| 434 | { |
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[6700] | 435 | this->createHealthWidget(); |
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| 436 | this->updateHealthWidget(); |
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| 437 | this->healthWidget->show(); |
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[6430] | 438 | } |
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| 439 | } |
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[6700] | 440 | else if (this->healthWidget != NULL) |
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| 441 | this->healthWidget->hide(); |
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[6430] | 442 | } |
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| 443 | |
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[6431] | 444 | /** |
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[6700] | 445 | * @brief updates the HealthWidget |
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[6431] | 446 | */ |
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[6700] | 447 | void WorldEntity::updateHealthWidget() |
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[6430] | 448 | { |
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[6700] | 449 | if (this->healthWidget != NULL) |
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[6430] | 450 | { |
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[6700] | 451 | this->healthWidget->setMaximum(this->healthMax); |
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| 452 | this->healthWidget->setValue(this->health); |
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[6430] | 453 | } |
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| 454 | } |
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| 455 | |
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| 456 | |
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| 457 | /** |
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[5498] | 458 | * DEBUG-DRAW OF THE BV-Tree. |
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| 459 | * @param depth What depth to draw |
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| 460 | * @param drawMode the mode to draw this entity under |
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| 461 | */ |
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[5501] | 462 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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[4684] | 463 | { |
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| 464 | glMatrixMode(GL_MODELVIEW); |
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| 465 | glPushMatrix(); |
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| 466 | /* translate */ |
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| 467 | glTranslatef (this->getAbsCoor ().x, |
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| 468 | this->getAbsCoor ().y, |
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| 469 | this->getAbsCoor ().z); |
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| 470 | /* rotate */ |
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[4998] | 471 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 472 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 473 | |
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| 474 | if (this->obbTree) |
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| 475 | this->obbTree->drawBV(depth, drawMode); |
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| 476 | glPopMatrix(); |
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| 477 | } |
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[6341] | 478 | |
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[6424] | 479 | |
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[6341] | 480 | /** |
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[6424] | 481 | * Debug the WorldEntity |
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| 482 | */ |
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| 483 | void WorldEntity::debugEntity() const |
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| 484 | { |
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| 485 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 486 | this->debugNode(); |
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| 487 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 488 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 489 | { |
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| 490 | if (models[i] != NULL) |
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| 491 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 492 | } |
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| 493 | PRINT(0)("\n"); |
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| 494 | |
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| 495 | } |
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| 496 | |
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| 497 | |
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[6498] | 498 | |
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| 499 | |
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| 500 | /******************************************************************************************** |
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| 501 | NETWORK STUFF |
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| 502 | ********************************************************************************************/ |
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| 503 | |
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| 504 | |
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[6424] | 505 | /** |
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[6341] | 506 | * Writes data from network containing information about the state |
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| 507 | * @param data pointer to data |
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| 508 | * @param length length of data |
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| 509 | * @param sender hostID of sender |
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| 510 | */ |
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| 511 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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| 512 | { |
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| 513 | char* modelFileName; |
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| 514 | SYNCHELP_READ_BEGIN(); |
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| 515 | |
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[6815] | 516 | SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 517 | |
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[6815] | 518 | SYNCHELP_READ_STRINGM( modelFileName, NWT_WE_PN_MODELFILENAME ); |
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| 519 | SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6341] | 520 | //check if modelFileName is relative to datadir or absolute |
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[6424] | 521 | |
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[6695] | 522 | |
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| 523 | PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName, scaling); |
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| 524 | |
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[6424] | 525 | if ( strcmp(modelFileName, "") ) |
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[6341] | 526 | { |
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[6695] | 527 | loadModel( modelFileName, scaling); |
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| 528 | PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName()); |
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[6341] | 529 | } |
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| 530 | delete[] modelFileName; |
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| 531 | |
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[6634] | 532 | /*SYNCHELP_READ_STRINGM( modelFileName ); |
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[6498] | 533 | |
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[6424] | 534 | if ( strcmp(modelFileName, "") ) |
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[6498] | 535 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 536 | { |
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| 537 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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| 538 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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| 539 | } |
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| 540 | else |
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| 541 | { |
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| 542 | this->md2TextureFileName = modelFileName; |
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| 543 | } |
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[6634] | 544 | */ |
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[6424] | 545 | |
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[6341] | 546 | return SYNCHELP_READ_N; |
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| 547 | } |
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| 548 | |
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[6498] | 549 | |
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[6341] | 550 | /** |
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| 551 | * data copied in data will bee sent to another host |
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| 552 | * @param data pointer to data |
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| 553 | * @param maxLength max length of data |
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| 554 | * @return the number of bytes writen |
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| 555 | */ |
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| 556 | int WorldEntity::readState( byte * data, int maxLength ) |
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| 557 | { |
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| 558 | SYNCHELP_WRITE_BEGIN(); |
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| 559 | |
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[6815] | 560 | SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE ); |
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[6341] | 561 | |
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[6634] | 562 | if ( getModel(0) && getModel(0)->getName() ) |
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| 563 | { |
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| 564 | char* name = (char*)(getModel( 0 )->getName()); |
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| 565 | |
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| 566 | if ( strstr(name, ResourceManager::getInstance()->getDataDir()) ) |
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| 567 | { |
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| 568 | name += strlen(ResourceManager::getInstance()->getDataDir()); |
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| 569 | } |
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| 570 | |
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[6815] | 571 | SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME ); |
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[6634] | 572 | } |
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| 573 | else |
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| 574 | { |
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[6815] | 575 | SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME); |
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[6634] | 576 | } |
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| 577 | |
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[6815] | 578 | SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING ); |
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[6634] | 579 | /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
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[6424] | 580 | { |
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| 581 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
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| 582 | } |
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| 583 | else |
---|
| 584 | { |
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| 585 | SYNCHELP_WRITE_STRING(""); |
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[6634] | 586 | }*/ |
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[6424] | 587 | |
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[6341] | 588 | return SYNCHELP_WRITE_N; |
---|
| 589 | } |
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