[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[6222] | 23 | #include "md2Model.h" |
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[5143] | 24 | #include "resource_manager.h" |
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| 25 | #include "load_param.h" |
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[3803] | 26 | #include "vector.h" |
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[4682] | 27 | #include "obb_tree.h" |
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[3608] | 28 | |
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[6430] | 29 | #include "glgui_bar.h" |
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| 30 | |
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[6002] | 31 | #include "state.h" |
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| 32 | |
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[2036] | 33 | using namespace std; |
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| 34 | |
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[5208] | 35 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 36 | ->describe("sets the Model of the WorldEntity") |
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| 37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
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[5208] | 38 | |
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[6424] | 39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 40 | |
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[2043] | 41 | /** |
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[4836] | 42 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 43 | * |
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| 44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 45 | * that can calls WorldEntities loadParams for itself. |
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| 46 | */ |
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[6430] | 47 | WorldEntity::WorldEntity() |
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| 48 | : Synchronizeable() |
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[2190] | 49 | { |
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[4320] | 50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 51 | |
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[4682] | 52 | this->obbTree = NULL; |
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[6430] | 53 | this->energyWidget = NULL; |
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| 54 | this->energyMax = 1.0f; |
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| 55 | this->energy = 1.0f; |
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[4261] | 56 | |
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[6424] | 57 | this->md2TextureFileName = NULL; |
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| 58 | |
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[4261] | 59 | |
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[4885] | 60 | this->setVisibiliy(true); |
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[6142] | 61 | |
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| 62 | this->objectListNumber = OM_INIT; |
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| 63 | this->objectListIterator = NULL; |
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| 64 | |
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| 65 | this->toList(OM_NULL); |
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[2190] | 66 | } |
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[2043] | 67 | |
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| 68 | /** |
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[4836] | 69 | * standard destructor |
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[2043] | 70 | */ |
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[2190] | 71 | WorldEntity::~WorldEntity () |
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[2036] | 72 | { |
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[5498] | 73 | // Delete the obbTree |
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[5302] | 74 | if( this->obbTree != NULL) |
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[4814] | 75 | delete this->obbTree; |
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[5994] | 76 | |
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[6430] | 77 | if (this->energyWidget != NULL) |
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| 78 | delete this->energyWidget; |
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| 79 | |
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[5994] | 80 | // Delete the model (unregister it with the ResourceManager) |
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[6005] | 81 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 82 | this->setModel(NULL, i); |
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[6142] | 83 | |
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| 84 | State::getObjectManager()->toList(this, OM_INIT); |
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[3531] | 85 | } |
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| 86 | |
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[5498] | 87 | /** |
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| 88 | * loads the WorldEntity Specific Parameters. |
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| 89 | * @param root: the XML-Element to load the Data From |
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| 90 | */ |
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[4436] | 91 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 92 | { |
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[5498] | 93 | // Do the PNode loading stuff |
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[4436] | 94 | static_cast<PNode*>(this)->loadParams(root); |
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[5498] | 95 | |
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[6222] | 96 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 97 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 98 | .defaultValues(1, NULL); |
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[6222] | 99 | |
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[4436] | 100 | // Model Loading |
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[5671] | 101 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 102 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 103 | .defaultValues(3, NULL, 1.0f, 0); |
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| 104 | |
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| 105 | LoadParam(root, "maxEnergy", this, WorldEntity, setMaxEnergy) |
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| 106 | .describe("The Maximum energy that can be loaded onto this entity") |
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| 107 | .defaultValues(1, 1.0f); |
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| 108 | |
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| 109 | LoadParam(root, "energy", this, WorldEntity, setEnergy) |
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| 110 | .describe("The Energy the WorldEntity has at this moment") |
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| 111 | .defaultValues(1, 1.0f); |
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[4436] | 112 | } |
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| 113 | |
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[6222] | 114 | |
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[3531] | 115 | /** |
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[4885] | 116 | * loads a Model onto a WorldEntity |
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[4836] | 117 | * @param fileName the name of the model to load |
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[5057] | 118 | * @param scaling the Scaling of the model |
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[5498] | 119 | * |
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| 120 | * @todo fix this, so it only has one loadModel-Function. |
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[4261] | 121 | */ |
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[5995] | 122 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
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[4261] | 123 | { |
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[6424] | 124 | this->scaling = scaling; |
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[6341] | 125 | if ( fileName != NULL && strcmp(fileName, "") ) |
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[6142] | 126 | { |
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[6430] | 127 | // search for the special character # in the LoadParam |
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[6005] | 128 | if (strchr(fileName, '#') != NULL) |
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[6222] | 129 | { |
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| 130 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
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| 131 | char* lodFile = new char[strlen(fileName)+1]; |
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| 132 | strcpy(lodFile, fileName); |
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| 133 | char* depth = strchr(lodFile, '#'); |
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| 134 | for (unsigned int i = 0; i < 5; i++) |
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[6005] | 135 | { |
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[6222] | 136 | *depth = 48+(int)i; |
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| 137 | printf("-------%s\n", lodFile); |
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| 138 | if (ResourceManager::isInDataDir(lodFile)) |
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| 139 | this->loadModel(lodFile, scaling, i); |
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[6005] | 140 | } |
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[6222] | 141 | return; |
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| 142 | } |
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[6424] | 143 | if (scaling == 0.0) |
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| 144 | { |
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| 145 | scaling = 1.0; |
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| 146 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
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| 147 | } |
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[6222] | 148 | if(strstr(fileName, ".obj")) |
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| 149 | { |
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| 150 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
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| 151 | if (scaling == 1.0) |
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| 152 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
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| 153 | else |
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| 154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling), modelNumber); |
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| 155 | |
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| 156 | if( modelNumber == 0) |
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| 157 | this->buildObbTree(4); |
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| 158 | } |
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| 159 | else if(strstr(fileName, ".md2")) |
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| 160 | { |
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| 161 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
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| 162 | Model* m = new MD2Model(fileName, this->md2TextureFileName); |
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[6430] | 163 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 164 | this->setModel(m, 0); |
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| 165 | } |
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[4732] | 166 | } |
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| 167 | else |
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[6341] | 168 | { |
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[5995] | 169 | this->setModel(NULL); |
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[6341] | 170 | } |
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[4261] | 171 | } |
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| 172 | |
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[5061] | 173 | /** |
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[5994] | 174 | * sets a specific Model for the Object. |
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| 175 | * @param model The Model to set |
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| 176 | * @param modelNumber the n'th model in the List to get. |
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| 177 | */ |
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| 178 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 179 | { |
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[5995] | 180 | if (this->models.size() <= modelNumber) |
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| 181 | this->models.resize(modelNumber+1, NULL); |
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| 182 | |
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| 183 | if (this->models[modelNumber] != NULL) |
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[6004] | 184 | { |
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[5995] | 185 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
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[6430] | 186 | // if (resource != NULL) |
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[6222] | 187 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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[5994] | 188 | } |
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[6222] | 189 | else |
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| 190 | delete this->models[modelNumber]; |
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| 191 | |
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[5995] | 192 | this->models[modelNumber] = model; |
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[5994] | 193 | |
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[6222] | 194 | |
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[6430] | 195 | // if (this->model != NULL) |
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| 196 | // this->buildObbTree(4); |
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[5994] | 197 | } |
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| 198 | |
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| 199 | |
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| 200 | /** |
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[5061] | 201 | * builds the obb-tree |
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| 202 | * @param depth the depth to calculate |
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| 203 | */ |
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| 204 | bool WorldEntity::buildObbTree(unsigned int depth) |
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| 205 | { |
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[5428] | 206 | if (this->obbTree) |
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| 207 | delete this->obbTree; |
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| 208 | |
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[5995] | 209 | if (this->models[0] != NULL) |
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[5428] | 210 | { |
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| 211 | PRINTF(4)("creating obb tree\n"); |
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[5708] | 212 | |
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| 213 | |
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[5995] | 214 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
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[5428] | 215 | return true; |
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| 216 | } |
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| 217 | else |
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| 218 | { |
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| 219 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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| 220 | this->obbTree = NULL; |
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| 221 | return false; |
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| 222 | } |
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[5061] | 223 | } |
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[5057] | 224 | |
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[6142] | 225 | /** |
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| 226 | * @brief moves this entity to the List OM_List |
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| 227 | * @param list the list to set this Entity to. |
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| 228 | * |
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| 229 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 230 | * directly, but with an easier interface. |
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| 231 | * |
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| 232 | * @todo inline this (peut etre) |
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| 233 | */ |
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| 234 | void WorldEntity::toList(OM_LIST list) |
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| 235 | { |
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| 236 | State::getObjectManager()->toList(this, list); |
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| 237 | } |
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[5061] | 238 | |
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[6142] | 239 | |
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| 240 | |
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[4261] | 241 | /** |
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[4885] | 242 | * sets the character attributes of a worldentity |
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[4836] | 243 | * @param character attributes |
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[4885] | 244 | * |
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| 245 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 246 | */ |
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[5498] | 247 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 248 | //{} |
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[2036] | 249 | |
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[3583] | 250 | |
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[2043] | 251 | /** |
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[5029] | 252 | * this function is called, when two entities collide |
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| 253 | * @param entity: the world entity with whom it collides |
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| 254 | * |
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| 255 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 256 | */ |
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| 257 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 258 | { |
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[5498] | 259 | /** |
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| 260 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 261 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 262 | * USE:: |
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| 263 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 264 | * |
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| 265 | * You can always define a default Action.... don't be affraid just test it :) |
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| 266 | */ |
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[6430] | 267 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 268 | } |
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| 269 | |
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[2043] | 270 | |
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| 271 | /** |
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[5498] | 272 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 273 | * |
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[5498] | 274 | */ |
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[3229] | 275 | void WorldEntity::postSpawn () |
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[6430] | 276 | {} |
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[2043] | 277 | |
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[3583] | 278 | |
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[2043] | 279 | /** |
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[4836] | 280 | * this method is called by the world if the WorldEntity leaves valid gamespace |
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[4885] | 281 | * |
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| 282 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
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| 283 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
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[5498] | 284 | * |
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| 285 | * NOT YET IMPLEMENTED |
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| 286 | */ |
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[3583] | 287 | void WorldEntity::leftWorld () |
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[6430] | 288 | {} |
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[2043] | 289 | |
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[3583] | 290 | |
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[2190] | 291 | /** |
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[4836] | 292 | * this method is called every frame |
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| 293 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 294 | * |
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| 295 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 296 | */ |
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[4570] | 297 | void WorldEntity::tick(float time) |
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[6430] | 298 | {} |
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[3583] | 299 | |
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[5498] | 300 | |
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[3583] | 301 | /** |
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[4836] | 302 | * the entity is drawn onto the screen with this function |
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[4885] | 303 | * |
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| 304 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 305 | * Just override this function with whatever you want to be drawn. |
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[3365] | 306 | */ |
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[5500] | 307 | void WorldEntity::draw() const |
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[3803] | 308 | { |
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[6430] | 309 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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[6281] | 310 | // assert(!unlikely(this->models.empty())); |
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[6002] | 311 | { |
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| 312 | glMatrixMode(GL_MODELVIEW); |
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| 313 | glPushMatrix(); |
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[4570] | 314 | |
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[6002] | 315 | /* translate */ |
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| 316 | glTranslatef (this->getAbsCoor ().x, |
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| 317 | this->getAbsCoor ().y, |
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| 318 | this->getAbsCoor ().z); |
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[6004] | 319 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 320 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 321 | |
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[6004] | 322 | |
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| 323 | // This Draws the LOD's |
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[6002] | 324 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); |
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[6004] | 325 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 326 | { |
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[6222] | 327 | this->models[2]->draw(); |
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[6004] | 328 | } |
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| 329 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 330 | { |
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| 331 | this->models[1]->draw(); |
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[6004] | 332 | } |
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| 333 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 334 | { |
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| 335 | this->models[0]->draw(); |
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| 336 | } |
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| 337 | glPopMatrix(); |
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| 338 | } |
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[3803] | 339 | } |
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[3583] | 340 | |
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[6430] | 341 | /** |
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| 342 | * @param energy the Energy to add. |
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| 343 | * @returns the energy left (this->energyMax - energy+this->energy) |
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| 344 | */ |
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| 345 | float WorldEntity::addEnergy(float energy) |
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| 346 | { |
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| 347 | this->energy += energy; |
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| 348 | if (this->energy > this->energyMax) |
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| 349 | { |
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| 350 | float retEnergy = this->energyMax - this->energy; |
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| 351 | this->energy = this->energyMax; |
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| 352 | this->updateEnergyWidget(); |
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| 353 | return retEnergy; |
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| 354 | } |
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| 355 | this->updateEnergyWidget(); |
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| 356 | return 0.0; |
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| 357 | } |
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[6281] | 358 | |
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[5498] | 359 | /** |
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[6430] | 360 | * @param energy the Energy to be removed |
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| 361 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 362 | */ |
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| 363 | float WorldEntity::removeEnergy(float energy) |
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| 364 | { |
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| 365 | this->energy -= energy; |
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| 366 | |
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| 367 | if (this->energy < 0) |
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| 368 | { |
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| 369 | float retEnergy = -this->energy; |
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| 370 | this->energy = 0.0f; |
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| 371 | this->updateEnergyWidget(); |
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| 372 | return retEnergy; |
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| 373 | } |
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| 374 | this->updateEnergyWidget(); |
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| 375 | return 0.0; |
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| 376 | |
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| 377 | } |
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| 378 | |
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| 379 | /** |
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| 380 | * @param maxEnergy the maximal energy that can be loaded onto the entity. |
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| 381 | */ |
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| 382 | void WorldEntity::setMaxEnergy(float maxEnergy) |
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| 383 | { |
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| 384 | this->energyMax = maxEnergy; |
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| 385 | if (this->energy > this->energyMax) |
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| 386 | { |
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| 387 | PRINTF(3)("new maxEnergy is bigger as the old energy. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 388 | this->energy = this->energyMax; |
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| 389 | } |
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| 390 | this->updateEnergyWidget(); |
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| 391 | } |
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| 392 | |
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[6431] | 393 | /** |
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| 394 | * @brief creates the EnergyWidget |
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| 395 | * |
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| 396 | * since not all entities need an EnergyWidget, it is only created on request. |
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| 397 | */ |
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[6430] | 398 | void WorldEntity::createEnergyWidget() |
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| 399 | { |
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| 400 | if (this->energyWidget == NULL) |
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| 401 | { |
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| 402 | this->energyWidget = new GLGuiBar(); |
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| 403 | this->energyWidget->setSize2D(30,400); |
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[6431] | 404 | this->energyWidget->setAbsCoor2D(10,100); |
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[6430] | 405 | |
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| 406 | this->updateEnergyWidget(); |
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| 407 | } |
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| 408 | else |
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| 409 | PRINTF(3)("Allready created the EnergyWidget for %s::%s\n", this->getClassName(), this->getName()); |
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| 410 | } |
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| 411 | |
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[6440] | 412 | GLGuiWidget* WorldEntity::getEnergyWidget() |
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| 413 | { |
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| 414 | this->createEnergyWidget(); |
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| 415 | return this->energyWidget; |
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| 416 | } |
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| 417 | |
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[6431] | 418 | /** |
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| 419 | * @param visibility shows or hides the energy-bar |
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| 420 | * (creates the widget if needed) |
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| 421 | */ |
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[6430] | 422 | void WorldEntity::setEnergyWidgetVisibilit(bool visibility) |
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| 423 | { |
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| 424 | if (visibility) |
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| 425 | { |
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| 426 | if (this->energyWidget != NULL) |
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| 427 | this->energyWidget->show(); |
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| 428 | else |
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| 429 | { |
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| 430 | this->createEnergyWidget(); |
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| 431 | this->updateEnergyWidget(); |
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| 432 | this->energyWidget->show(); |
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| 433 | } |
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| 434 | } |
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| 435 | else if (this->energyWidget != NULL) |
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| 436 | this->energyWidget->hide(); |
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| 437 | } |
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| 438 | |
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[6431] | 439 | /** |
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| 440 | * @brief updates the EnergyWidget |
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| 441 | */ |
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[6430] | 442 | void WorldEntity::updateEnergyWidget() |
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| 443 | { |
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| 444 | if (this->energyWidget != NULL) |
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| 445 | { |
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| 446 | this->energyWidget->setMaximum(this->energyMax); |
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| 447 | this->energyWidget->setValue(this->energy); |
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| 448 | } |
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| 449 | } |
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| 450 | |
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| 451 | |
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| 452 | /** |
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[5498] | 453 | * DEBUG-DRAW OF THE BV-Tree. |
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| 454 | * @param depth What depth to draw |
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| 455 | * @param drawMode the mode to draw this entity under |
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| 456 | */ |
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[5501] | 457 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
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[4684] | 458 | { |
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| 459 | glMatrixMode(GL_MODELVIEW); |
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| 460 | glPushMatrix(); |
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| 461 | /* translate */ |
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| 462 | glTranslatef (this->getAbsCoor ().x, |
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| 463 | this->getAbsCoor ().y, |
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| 464 | this->getAbsCoor ().z); |
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| 465 | /* rotate */ |
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[4998] | 466 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 467 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 468 | |
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| 469 | if (this->obbTree) |
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| 470 | this->obbTree->drawBV(depth, drawMode); |
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| 471 | glPopMatrix(); |
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| 472 | } |
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[6341] | 473 | |
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[6424] | 474 | |
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[6341] | 475 | /** |
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[6424] | 476 | * Debug the WorldEntity |
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| 477 | */ |
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| 478 | void WorldEntity::debugEntity() const |
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| 479 | { |
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| 480 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 481 | this->debugNode(); |
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| 482 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 483 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 484 | { |
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| 485 | if (models[i] != NULL) |
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| 486 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 487 | } |
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| 488 | PRINT(0)("\n"); |
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| 489 | |
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| 490 | } |
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| 491 | |
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| 492 | |
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[6498] | 493 | |
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| 494 | |
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| 495 | /******************************************************************************************** |
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| 496 | NETWORK STUFF |
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| 497 | ********************************************************************************************/ |
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| 498 | |
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| 499 | |
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[6424] | 500 | /** |
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[6341] | 501 | * Writes data from network containing information about the state |
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| 502 | * @param data pointer to data |
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| 503 | * @param length length of data |
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| 504 | * @param sender hostID of sender |
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| 505 | */ |
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| 506 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
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| 507 | { |
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| 508 | char* modelFileName; |
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| 509 | SYNCHELP_READ_BEGIN(); |
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| 510 | |
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| 511 | SYNCHELP_READ_FKT( PNode::writeState ); |
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| 512 | |
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| 513 | SYNCHELP_READ_STRINGM( modelFileName ); |
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| 514 | SYNCHELP_READ_FLOAT( scaling ); |
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| 515 | //check if modelFileName is relative to datadir or absolute |
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[6424] | 516 | |
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| 517 | if ( strcmp(modelFileName, "") ) |
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[6341] | 518 | { |
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[6424] | 519 | |
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| 520 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 521 | { |
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| 522 | loadModel( modelFileName+strlen(ResourceManager::getInstance()->getDataDir()), scaling ); |
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| 523 | } |
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| 524 | else |
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| 525 | { |
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| 526 | loadModel( modelFileName, scaling ); |
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| 527 | } |
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[6341] | 528 | } |
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| 529 | delete[] modelFileName; |
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| 530 | |
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[6424] | 531 | SYNCHELP_READ_STRINGM( modelFileName ); |
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[6498] | 532 | |
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[6424] | 533 | if ( strcmp(modelFileName, "") ) |
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[6498] | 534 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
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| 535 | { |
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| 536 | this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1]; |
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| 537 | strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir())); |
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| 538 | } |
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| 539 | else |
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| 540 | { |
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| 541 | this->md2TextureFileName = modelFileName; |
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| 542 | } |
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[6424] | 543 | |
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[6341] | 544 | return SYNCHELP_READ_N; |
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| 545 | } |
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| 546 | |
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[6498] | 547 | |
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[6341] | 548 | /** |
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| 549 | * data copied in data will bee sent to another host |
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| 550 | * @param data pointer to data |
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| 551 | * @param maxLength max length of data |
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| 552 | * @return the number of bytes writen |
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| 553 | */ |
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| 554 | int WorldEntity::readState( byte * data, int maxLength ) |
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| 555 | { |
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| 556 | SYNCHELP_WRITE_BEGIN(); |
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| 557 | |
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| 558 | SYNCHELP_WRITE_FKT( PNode::readState ); |
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| 559 | |
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| 560 | SYNCHELP_WRITE_STRING( getModel( 0 )->getName() ); |
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| 561 | SYNCHELP_WRITE_FLOAT( scaling ); |
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[6424] | 562 | if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
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| 563 | { |
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| 564 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
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| 565 | } |
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| 566 | else |
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| 567 | { |
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| 568 | SYNCHELP_WRITE_STRING(""); |
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| 569 | } |
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| 570 | |
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[6341] | 571 | return SYNCHELP_WRITE_N; |
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| 572 | } |
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