[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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| 22 | #include "resource_manager.h" |
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| 23 | #include "load_param.h" |
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[3608] | 24 | #include "list.h" |
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[3803] | 25 | #include "vector.h" |
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[4682] | 26 | #include "obb_tree.h" |
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[3608] | 27 | |
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[2036] | 28 | using namespace std; |
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| 29 | |
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[5208] | 30 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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| 31 | ->describe("sets the Model of the WorldEntity") |
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| 32 | ->defaultValues(1, "models/ships/reaplow.obj"); |
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| 33 | |
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| 34 | |
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[2043] | 35 | /** |
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[4836] | 36 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 37 | * |
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| 38 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 39 | * that can calls WorldEntities loadParams for itself. |
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| 40 | */ |
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[4261] | 41 | WorldEntity::WorldEntity(const TiXmlElement* root) |
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[2190] | 42 | { |
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[4320] | 43 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 44 | |
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[4261] | 45 | this->model = NULL; |
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[4682] | 46 | this->obbTree = NULL; |
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[4261] | 47 | |
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| 48 | if (root) |
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| 49 | this->loadParams(root); |
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| 50 | |
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[4885] | 51 | this->setVisibiliy(true); |
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[2190] | 52 | } |
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[2043] | 53 | |
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| 54 | /** |
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[4836] | 55 | * standard destructor |
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[2043] | 56 | */ |
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[2190] | 57 | WorldEntity::~WorldEntity () |
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[2036] | 58 | { |
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[5498] | 59 | // Delete the model (unregister it with the ResourceManager) |
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[5302] | 60 | if (likely(this->model != NULL)) |
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[3672] | 61 | ResourceManager::getInstance()->unload(this->model); |
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[5498] | 62 | // Delete the obbTree |
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[5302] | 63 | if( this->obbTree != NULL) |
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[4814] | 64 | delete this->obbTree; |
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[3531] | 65 | } |
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| 66 | |
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[5498] | 67 | /** |
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| 68 | * loads the WorldEntity Specific Parameters. |
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| 69 | * @param root: the XML-Element to load the Data From |
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| 70 | */ |
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[4436] | 71 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 72 | { |
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[5498] | 73 | // Do the PNode loading stuff |
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[4436] | 74 | static_cast<PNode*>(this)->loadParams(root); |
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[5498] | 75 | |
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[4436] | 76 | // Model Loading |
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[5499] | 77 | LoadParam<WorldEntity>(root, "model", this, &WorldEntity::loadModel, false, NULL, 1.0f) |
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[5465] | 78 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") ; |
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| 79 | |
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[4436] | 80 | } |
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| 81 | |
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[3531] | 82 | /** |
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[4885] | 83 | * loads a Model onto a WorldEntity |
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[4836] | 84 | * @param fileName the name of the model to load |
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[5057] | 85 | * @param scaling the Scaling of the model |
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[5498] | 86 | * |
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| 87 | * @todo fix this, so it only has one loadModel-Function. |
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[4261] | 88 | */ |
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[5499] | 89 | void WorldEntity::loadModel(const char* fileName, float scaling) |
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[4261] | 90 | { |
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| 91 | if (this->model) |
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| 92 | ResourceManager::getInstance()->unload(this->model, RP_LEVEL); |
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[4732] | 93 | if (fileName != NULL) |
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| 94 | { |
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[5066] | 95 | PRINTF(4)("fetching %s\n", fileName); |
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[5057] | 96 | if (scaling == 1.0) |
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| 97 | this->model = (Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN); |
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| 98 | else |
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| 99 | this->model = (Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling); |
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| 100 | |
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[5061] | 101 | this->buildObbTree(4); |
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[4732] | 102 | } |
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| 103 | else |
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| 104 | this->model = NULL; |
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[4261] | 105 | } |
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| 106 | |
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[5061] | 107 | /** |
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| 108 | * builds the obb-tree |
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| 109 | * @param depth the depth to calculate |
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| 110 | */ |
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| 111 | bool WorldEntity::buildObbTree(unsigned int depth) |
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| 112 | { |
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[5428] | 113 | if (this->obbTree) |
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| 114 | delete this->obbTree; |
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| 115 | |
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[5482] | 116 | if (this->model != NULL) |
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[5428] | 117 | { |
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| 118 | PRINTF(4)("creating obb tree\n"); |
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| 119 | this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); |
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| 120 | return true; |
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| 121 | } |
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| 122 | else |
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| 123 | { |
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| 124 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
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| 125 | this->obbTree = NULL; |
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| 126 | return false; |
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| 127 | } |
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[5061] | 128 | } |
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[5057] | 129 | |
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[5061] | 130 | |
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[4261] | 131 | /** |
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[4885] | 132 | * sets the character attributes of a worldentity |
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[4836] | 133 | * @param character attributes |
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[4885] | 134 | * |
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| 135 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 136 | */ |
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[5498] | 137 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 138 | //{} |
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[2036] | 139 | |
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[3583] | 140 | |
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[2043] | 141 | /** |
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[5029] | 142 | * this function is called, when two entities collide |
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| 143 | * @param entity: the world entity with whom it collides |
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| 144 | * |
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| 145 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 146 | */ |
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| 147 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 148 | { |
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[5498] | 149 | /** |
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| 150 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 151 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 152 | * USE:: |
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| 153 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 154 | * |
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| 155 | * You can always define a default Action.... don't be affraid just test it :) |
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| 156 | */ |
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[5257] | 157 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 158 | } |
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| 159 | |
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[2043] | 160 | |
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| 161 | /** |
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[5498] | 162 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 163 | * |
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[5498] | 164 | */ |
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[3229] | 165 | void WorldEntity::postSpawn () |
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[2190] | 166 | { |
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| 167 | } |
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[2043] | 168 | |
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[3583] | 169 | |
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[2043] | 170 | /** |
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[4836] | 171 | * this method is called by the world if the WorldEntity leaves valid gamespace |
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[4885] | 172 | * |
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| 173 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
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| 174 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
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[5498] | 175 | * |
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| 176 | * NOT YET IMPLEMENTED |
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| 177 | */ |
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[3583] | 178 | void WorldEntity::leftWorld () |
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[2190] | 179 | { |
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| 180 | } |
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[2043] | 181 | |
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[3583] | 182 | |
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[2190] | 183 | /** |
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[4836] | 184 | * this method is called every frame |
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| 185 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 186 | * |
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| 187 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 188 | */ |
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[4570] | 189 | void WorldEntity::tick(float time) |
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[2190] | 190 | { |
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| 191 | } |
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[3583] | 192 | |
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[5498] | 193 | |
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[3583] | 194 | /** |
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[4836] | 195 | * the entity is drawn onto the screen with this function |
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[4885] | 196 | * |
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| 197 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 198 | * Just override this function with whatever you want to be drawn. |
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[3365] | 199 | */ |
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[4570] | 200 | void WorldEntity::draw() |
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[3803] | 201 | { |
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| 202 | glMatrixMode(GL_MODELVIEW); |
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| 203 | glPushMatrix(); |
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| 204 | float matrix[4][4]; |
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[4570] | 205 | |
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[3803] | 206 | /* translate */ |
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[4570] | 207 | glTranslatef (this->getAbsCoor ().x, |
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| 208 | this->getAbsCoor ().y, |
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| 209 | this->getAbsCoor ().z); |
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[5435] | 210 | /* rotate */ // FIXME: devise a new Way to rotate this |
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[3803] | 211 | this->getAbsDir ().matrix (matrix); |
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| 212 | glMultMatrixf((float*)matrix); |
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[2043] | 213 | |
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[3803] | 214 | if (this->model) |
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| 215 | this->model->draw(); |
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| 216 | glPopMatrix(); |
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| 217 | } |
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[3583] | 218 | |
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[5498] | 219 | /** |
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| 220 | * DEBUG-DRAW OF THE BV-Tree. |
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| 221 | * @param depth What depth to draw |
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| 222 | * @param drawMode the mode to draw this entity under |
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| 223 | */ |
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[5431] | 224 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) |
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[4684] | 225 | { |
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| 226 | glMatrixMode(GL_MODELVIEW); |
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| 227 | glPushMatrix(); |
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| 228 | /* translate */ |
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| 229 | glTranslatef (this->getAbsCoor ().x, |
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| 230 | this->getAbsCoor ().y, |
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| 231 | this->getAbsCoor ().z); |
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| 232 | /* rotate */ |
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[4998] | 233 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 234 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 235 | |
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| 236 | if (this->obbTree) |
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| 237 | this->obbTree->drawBV(depth, drawMode); |
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| 238 | glPopMatrix(); |
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| 239 | } |
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