| [3573] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [3573] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4597] | 15 |    co-programmer: | 
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| [3573] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3573] | 18 |  | 
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 | 19 | #include "projectile.h" | 
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| [3618] | 20 |  | 
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| [3573] | 21 | #include "world_entity.h" | 
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| [3683] | 22 | #include "weapon.h" | 
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| [3646] | 23 | #include "null_parent.h" | 
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| [3678] | 24 | #include "model.h" | 
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| [3573] | 25 |  | 
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| [4941] | 26 | #include "garbage_collector.h" | 
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 | 27 |  | 
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| [3573] | 28 | using namespace std; | 
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 | 29 |  | 
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 | 30 |  | 
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| [3578] | 31 | /** | 
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| [4836] | 32 |  *  standard constructor | 
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| [3578] | 33 | */ | 
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| [4932] | 34 | Projectile::Projectile () : WorldEntity() | 
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| [3573] | 35 | { | 
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| [4322] | 36 |   this->setClassID(CL_PROJECTILE, "Projectile"); | 
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| [4597] | 37 |  | 
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| [4890] | 38 |   this->lifeCycle = 0.0; | 
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| [5063] | 39 |   this->lifeSpan = 1.0f; /* sec */ | 
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| [4979] | 40 |  | 
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 | 41 |   this->remove(); | 
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| [3573] | 42 | } | 
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 | 43 |  | 
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 | 44 |  | 
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| [3578] | 45 | /** | 
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| [4836] | 46 |  *  standard deconstructor | 
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| [3578] | 47 | */ | 
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| [4597] | 48 | Projectile::~Projectile () | 
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| [3573] | 49 | { | 
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| [4597] | 50 |   /* | 
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 | 51 |      do not delete the test projectModel, since it is pnode | 
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 | 52 |      and will be cleaned out by world | 
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| [3629] | 53 |   */ | 
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 | 54 |   //delete this->projectileModel; | 
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| [3573] | 55 | } | 
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 | 56 |  | 
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| [3578] | 57 |  | 
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| [4948] | 58 | void Projectile::setEnergies(float energyMin, float energyMax) | 
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 | 59 | { | 
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 | 60 |   this->energyMin = energyMin; | 
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 | 61 |   if (energyMax <= energyMin) | 
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 | 62 |   { | 
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 | 63 |     this->bChargeable = false; | 
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 | 64 |     this->energyMax = energyMin; | 
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 | 65 |   } | 
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 | 66 |   else | 
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 | 67 |   { | 
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 | 68 |     this->bChargeable = true; | 
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 | 69 |     this->energyMax = energyMax; | 
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 | 70 |   } | 
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 | 71 | } | 
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 | 72 |  | 
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 | 73 |  | 
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| [3578] | 74 | /** | 
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| [4836] | 75 |  *  this sets the flight direction of the projectile | 
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 | 76 |  * @param directin in which to flight | 
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| [3632] | 77 |  | 
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 | 78 |    this function will calculate a vector out of this to be used in the | 
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 | 79 |    tick function | 
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 | 80 | */ | 
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| [4927] | 81 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| [3632] | 82 | { | 
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 | 83 |   Vector v(1, 0, 0); | 
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| [4890] | 84 |   this->flightDirection = flightDirection.apply(v); | 
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 | 85 |   this->flightDirection.normalize(); | 
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| [3632] | 86 | } | 
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 | 87 |  | 
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 | 88 | /** | 
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| [4836] | 89 |  *  sets the velocity vector to a spec speed | 
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 | 90 |  * @param velocity: vector of the velocity | 
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| [4464] | 91 | */ | 
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 | 92 | void Projectile::setVelocity(const Vector &velocity) | 
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 | 93 | { | 
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| [4955] | 94 |   //Vector offsetVel = | 
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 | 95 |   this->velocity = velocity; | 
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 | 96 |  // offsetVel.normalize(); | 
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 | 97 |   //this->velocity += (offsetVel * 50.0); | 
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| [4464] | 98 | } | 
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 | 99 |  | 
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 | 100 | /** | 
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| [4927] | 101 |  * signal tick, time dependent things will be handled here | 
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| [4836] | 102 |  * @param time since last tick | 
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| [3578] | 103 | */ | 
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| [4597] | 104 | void Projectile::tick (float time) | 
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| [3632] | 105 | { | 
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| [4464] | 106 |   Vector v = this->velocity * (time); | 
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| [3686] | 107 |   this->shiftCoor(v); | 
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| [3683] | 108 |  | 
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| [4890] | 109 |   this->lifeCycle += time/this->lifeSpan; | 
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 | 110 |   if( this->lifeCycle >= 1) | 
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 | 111 |   { | 
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 | 112 |     PRINTF(5)("FINALIZE==========================\n"); | 
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 | 113 |     PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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 | 114 |     PRINTF(5)("FINALIZE===========================\n"); | 
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| [4941] | 115 |     //this->finalize(); | 
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 | 116 |     GarbageCollector::getInstance()->collect(this); | 
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| [4890] | 117 |   } | 
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| [3632] | 118 | } | 
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| [3573] | 119 |  | 
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 | 120 |  | 
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| [3578] | 121 | /** | 
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| [4836] | 122 |  *  the function gets called, when the projectile is destroyed | 
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| [3578] | 123 | */ | 
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| [4597] | 124 | void Projectile::destroy () | 
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| [3574] | 125 | {} | 
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| [3573] | 126 |  | 
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 | 127 |  | 
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| [5500] | 128 | void Projectile::draw () const | 
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| [3573] | 129 | { | 
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 | 130 |   glMatrixMode(GL_MODELVIEW); | 
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 | 131 |   glPushMatrix(); | 
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| [3574] | 132 |  | 
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| [4597] | 133 |   float matrix[4][4]; | 
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| [3573] | 134 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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 | 135 |   this->getAbsDir().matrix (matrix); | 
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| [4597] | 136 |   glMultMatrixf((float*)matrix); | 
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| [3672] | 137 |   this->model->draw(); | 
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| [3573] | 138 |  | 
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 | 139 |   glPopMatrix(); | 
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 | 140 | } | 
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 | 141 |  | 
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