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source: orxonox.OLD/trunk/src/world_entities/weapons/laser_cannon.h @ 9869

Last change on this file since 9869 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.5 KB
RevLine 
[4827]1/*!
[4949]2    @file weapon.h
[4836]3  *  a weapon that a player can use
[3618]4
5    A Player has a list of weapons, that can be choosen to shoot projectiles
[4949]6    (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially
[3618]7    or (if able) combined. Therefore you can choose the weapon mode = choose
8    a weapon.
9
10    A weapon is characterized by:
11     o firing-rate: the initial firing rate of a weapon (1/s = Herz)
12     o slowdown-factor: this is a factor d: exp(-d*x), d is element of all positive R. it determines how fast the firing-rate will slow down. if no slowdown: d=0, the bigger d is, the faster the weapon will slow down!
13     o energy-consumption: this determines the energy that has to be used to produce this projectile = costs per projectile
[4827]14
[3618]15    Furthermore there are some other attributes, that will help to represent a firing
16    weapon in this world:
17     o sound file/ressource: this is a pointer to the sound-file/ressource. however it may be represented
18     o shooting animation
[4827]19
[3618]20*/
21
22
[9131]23#ifndef _LASER_CANNON_H
24#define _LASER_CANNON_H
[3618]25
26#include "weapon.h"
27
[4959]28
[9131]29class LaserCannon : public Weapon
[4934]30  {
[9869]31    ObjectListDeclaration(LaserCannon);
32    public:
[9159]33    LaserCannon (const TiXmlElement* root = NULL);
[9131]34    virtual ~LaserCannon ();
[3618]35
[4972]36    void init();
[6512]37    virtual void loadParams(const TiXmlElement* root);
[4972]38
[4827]39    virtual void activate();
40    virtual void deactivate();
[3618]41
[4827]42    virtual void fire();
[3618]43
[4827]44  private:
45    PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
[9159]46  };
[3888]47
[9131]48#endif /* _LASER_CANNON_H */
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