Changeset 4949 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons/test_gun.h
- Timestamp:
- Jul 24, 2005, 3:11:36 AM (19 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/world_entities/weapons/test_gun.h
r4947 r4949 1 1 /*! 2 \file weapon.h2 @file weapon.h 3 3 * a weapon that a player can use 4 4 5 5 A Player has a list of weapons, that can be choosen to shoot projectiles 6 (projectiles.{cc,h}) at en nemies. These weapons can be shooted sequentially6 (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially 7 7 or (if able) combined. Therefore you can choose the weapon mode = choose 8 8 a weapon. … … 26 26 #include "weapon.h" 27 27 28 class Projectile;29 class Vector;30 class Quaternion;31 class Animation3D;32 class TestBullet;33 34 35 28 class TestGun : public Weapon 36 29 { … … 50 43 private: 51 44 PNode* objectComponent1; //<! the gun is made of multiple parts, these PNodes represent their location and orientation 52 PNode* objectComponent2;53 PNode* objectComponent3;54 45 55 46 int leftRight; // this will become an enum
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