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Timestamp:
Jul 24, 2005, 3:11:36 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: new Definitions in the WeaponManager-class

File:
1 edited

Legend:

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  • orxonox/trunk/src/world_entities/weapons/test_gun.h

    r4947 r4949  
    11/*!
    2     \file weapon.h
     2    @file weapon.h
    33  *  a weapon that a player can use
    44
    55    A Player has a list of weapons, that can be choosen to shoot projectiles
    6     (projectiles.{cc,h}) at ennemies. These weapons can be shooted sequentially
     6    (projectiles.{cc,h}) at enemies. These weapons can be shooted sequentially
    77    or (if able) combined. Therefore you can choose the weapon mode = choose
    88    a weapon.
     
    2626#include "weapon.h"
    2727
    28 class Projectile;
    29 class Vector;
    30 class Quaternion;
    31 class Animation3D;
    32 class TestBullet;
    33 
    34 
    3528class TestGun : public Weapon
    3629  {
     
    5043  private:
    5144    PNode* objectComponent1;         //<! the gun is made of multiple parts, these PNodes represent their location and orientation
    52     PNode* objectComponent2;
    53     PNode* objectComponent3;
    5445
    5546    int leftRight;   // this will become an enum
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