| [3618] | 1 |  | 
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 | 2 |  | 
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| [4592] | 3 | /* | 
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| [3618] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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| [6810] | 14 |    main-programmer: Benjamin Grauer | 
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| [4592] | 15 |    co-programmer: | 
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| [3631] | 16 |  | 
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 | 17 |  | 
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| [4836] | 18 |    @todo: direction in which the projectile flights | 
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 | 19 |    @todo: a target to set/hit | 
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| [3618] | 20 | */ | 
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| [5357] | 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3618] | 22 |  | 
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| [6810] | 23 | #include "hyperblaster.h" | 
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| [3618] | 24 |  | 
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 | 25 | #include "world_entity.h" | 
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| [3677] | 26 | #include "model.h" | 
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| [6434] | 27 | #include "world_entities/projectiles/projectile.h" | 
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| [4955] | 28 | #include "weapon_manager.h" | 
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| [7193] | 29 | #include "util/loading/factory.h" | 
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| [3618] | 30 |  | 
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| [3851] | 31 | #include "animation3d.h" | 
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| [3618] | 32 |  | 
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| [4940] | 33 | #include "fast_factory.h" | 
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| [4287] | 34 |  | 
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| [4931] | 35 |  | 
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| [3618] | 36 |  | 
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| [9406] | 37 |  | 
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| [6810] | 38 | CREATE_FACTORY(Hyperblaster, CL_HYPERBLASTER); | 
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| [3618] | 39 |  | 
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| [6810] | 40 | Hyperblaster::Hyperblaster(const TiXmlElement* root) | 
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| [3683] | 41 | { | 
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| [4974] | 42 |   this->init(); | 
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| [6517] | 43 |   if (root != NULL) | 
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 | 44 |     this->loadParams(root); | 
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| [4972] | 45 | } | 
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 | 46 |  | 
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 | 47 | /** | 
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 | 48 |  *  standard deconstructor | 
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 | 49 | */ | 
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| [6810] | 50 | Hyperblaster::~Hyperblaster () | 
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| [4972] | 51 | { | 
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 | 52 |   // model will be deleted from WorldEntity-destructor | 
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 | 53 | } | 
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 | 54 |  | 
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 | 55 |  | 
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| [6810] | 56 | void Hyperblaster::init() | 
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| [4972] | 57 | { | 
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| [6810] | 58 |   this->setClassID(CL_HYPERBLASTER, "Hyperblaster"); | 
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| [4972] | 59 |  | 
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| [5053] | 60 | //  this->model = (Model*)ResourceManager::getInstance()->load("models/guns/test_gun.obj", OBJ, RP_CAMPAIGN); | 
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| [4972] | 61 |  | 
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| [6803] | 62 |   this->loadModel("models/guns/plasmadriver_#.obj", 2.0); | 
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| [5053] | 63 |  | 
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| [5744] | 64 |   this->setStateDuration(WS_SHOOTING, 2.0); | 
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| [6810] | 65 |   this->setStateDuration(WS_RELOADING, 5.0); | 
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| [6811] | 66 |   this->setStateDuration(WS_ACTIVATING, .8); | 
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 | 67 |   this->setStateDuration(WS_DEACTIVATING, .8); | 
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| [4885] | 68 |  | 
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| [7076] | 69 |   this->setEnergyMax(5000); | 
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 | 70 |   this->increaseEnergy(5000); | 
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| [4927] | 71 |   //this->minCharge = 2; | 
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| [4885] | 72 |  | 
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| [7045] | 73 |   this->setActionSound(WA_SHOOT, "sound/explosions/explosion_4.wav"); | 
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 | 74 |   this->setActionSound(WA_ACTIVATE, "sound/powerups/whats this2.wav"); | 
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 | 75 |   this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav"); | 
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| [4934] | 76 |  | 
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| [6803] | 77 |   this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_HEAVY); | 
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| [6810] | 78 |   this->setProjectileType(CL_HYPERBLAST); | 
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 | 79 |   this->prepareProjectiles(2); | 
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| [5457] | 80 |  | 
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| [5623] | 81 | //  this->objectComponent1 = new PNode(); | 
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 | 82 | //  Animation3D* animation1 = this->getAnimation(WS_SHOOTING, this->objectComponent1); | 
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 | 83 |   Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); | 
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 | 84 |   Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); | 
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 | 85 |   //parent->addChild(this->objectComponent1, PNODE_ALL); | 
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 | 86 | //  this->addChild(this->objectComponent1); | 
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 | 87 |  | 
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 | 88 | //  animation1->setInfinity(ANIM_INF_CONSTANT); | 
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 | 89 |   animation2->setInfinity(ANIM_INF_CONSTANT); | 
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 | 90 |   animation3->setInfinity(ANIM_INF_CONSTANT); | 
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 | 91 |  | 
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 | 92 |   this->setEmissionPoint(3.8, 1.2, 0); | 
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 | 93 |  | 
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 | 94 | //     animation1->addKeyFrame(Vector(0, -1.5, 0), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL); | 
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 | 95 | //     animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL); | 
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 | 96 | //     animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.0, ANIM_LINEAR, ANIM_NULL); | 
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 | 97 |  | 
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| [6811] | 98 |   animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); | 
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 | 99 |   animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); | 
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| [5623] | 100 |  | 
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| [6811] | 101 |   animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); | 
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 | 102 |   animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); | 
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| [3683] | 103 | } | 
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| [3618] | 104 |  | 
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 | 105 |  | 
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| [6810] | 106 | void Hyperblaster::loadParams(const TiXmlElement* root) | 
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| [3618] | 107 | { | 
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| [6512] | 108 |   Weapon::loadParams(root); | 
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| [3618] | 109 | } | 
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 | 110 |  | 
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 | 111 |  | 
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 | 112 | /** | 
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| [4836] | 113 |  *  this activates the weapon | 
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| [3618] | 114 |  | 
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| [4592] | 115 |    This is needed, since there can be more than one weapon on a ship. the | 
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 | 116 |    activation can be connected with an animation. for example the weapon is | 
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 | 117 |    been armed out. | 
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| [3618] | 118 | */ | 
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| [6810] | 119 | void Hyperblaster::activate() | 
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| [3980] | 120 | { | 
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 | 121 | } | 
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| [3618] | 122 |  | 
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 | 123 |  | 
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 | 124 | /** | 
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| [4836] | 125 |  *  this deactivates the weapon | 
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| [3618] | 126 |  | 
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| [4592] | 127 |    This is needed, since there can be more than one weapon on a ship. the | 
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 | 128 |    activation can be connected with an animation. for example the weapon is | 
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| [3618] | 129 |    been armed out. | 
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 | 130 | */ | 
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| [6810] | 131 | void Hyperblaster::deactivate() | 
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| [3980] | 132 | { | 
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 | 133 | } | 
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| [3618] | 134 |  | 
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 | 135 |  | 
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 | 136 | /** | 
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| [4836] | 137 |  *  fires the weapon | 
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| [4592] | 138 |  | 
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| [3618] | 139 |    this is called from the player.cc, when fire-button is been pushed | 
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| [4836] | 140 |    @todo: the ObjectManager deliveres Projectiles not TestBullets! this should be diffrent | 
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| [3618] | 141 | */ | 
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| [6810] | 142 | void Hyperblaster::fire() | 
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| [3620] | 143 | { | 
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| [5356] | 144 |   Projectile* pj =  this->getProjectile(); | 
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 | 145 |   if (pj == NULL) | 
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 | 146 |     return; | 
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| [3888] | 147 |  | 
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| [6074] | 148 |   pj->setParent(PNode::getNullParent()); | 
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| [5000] | 149 |  | 
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| [5744] | 150 |   pj->setVelocity(this->getVelocity() + this->getAbsDir().apply(Vector(1,0,0))*15+VECTOR_RAND(5)); | 
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| [4955] | 151 |  | 
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| [4927] | 152 |   pj->setAbsCoor(this->getEmissionPoint()); | 
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| [3708] | 153 |   pj->setAbsDir(this->getAbsDir()); | 
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| [5443] | 154 |   pj->activate(); | 
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| [3620] | 155 | } | 
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| [3618] | 156 |  | 
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| [8777] | 157 |  | 
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