| [4744] | 1 | /* | 
|---|
| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
| [1855] | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
| [4779] | 12 |    main-programmer: Benjamin Grauer | 
|---|
| [1855] | 13 |    co-programmer: ... | 
|---|
| [1853] | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| [1853] | 17 |  | 
|---|
| [4779] | 18 | #include "crosshair.h" | 
|---|
| [4781] | 19 |  | 
|---|
| [7193] | 20 | #include "util/loading/load_param.h" | 
|---|
| [4781] | 21 | #include "graphics_engine.h" | 
|---|
 | 22 | #include "glincl.h" | 
|---|
 | 23 | #include "state.h" | 
|---|
| [4832] | 24 | #include "material.h" | 
|---|
| [4781] | 25 |  | 
|---|
| [1853] | 26 |  | 
|---|
| [1856] | 27 |  | 
|---|
| [9869] | 28 | ObjectListDefinition(Crosshair); | 
|---|
| [3245] | 29 | /** | 
|---|
| [4832] | 30 |  * standart constructor | 
|---|
 | 31 |  */ | 
|---|
 | 32 | Crosshair::Crosshair (const TiXmlElement* root) | 
|---|
 | 33 | { | 
|---|
 | 34 |   this->init(); | 
|---|
 | 35 |  | 
|---|
 | 36 |   if (root) | 
|---|
 | 37 |     this->loadParams(root); | 
|---|
 | 38 |   else | 
|---|
| [10317] | 39 |     this->setTexture("textures/aim.png"); | 
|---|
| [4832] | 40 | } | 
|---|
 | 41 |  | 
|---|
 | 42 | /** | 
|---|
 | 43 |  * destroys a Crosshair | 
|---|
| [3245] | 44 | */ | 
|---|
| [4832] | 45 | Crosshair::~Crosshair () | 
|---|
| [3365] | 46 | { | 
|---|
| [4832] | 47 |   if (this->material) | 
|---|
 | 48 |   delete this->material; | 
|---|
 | 49 | } | 
|---|
 | 50 |  | 
|---|
 | 51 | /** | 
|---|
 | 52 |  * initializes the Crosshair | 
|---|
 | 53 |  */ | 
|---|
 | 54 | void Crosshair::init() | 
|---|
 | 55 | { | 
|---|
| [9869] | 56 |   this->registerObject(this, Crosshair::_objectList); | 
|---|
| [4779] | 57 |   this->setName("Crosshair"); | 
|---|
| [4320] | 58 |  | 
|---|
| [5398] | 59 |   this->setLayer(E2D_LAYER_TOP); | 
|---|
| [4834] | 60 |   this->setRotationSpeed(5); | 
|---|
| [4832] | 61 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); | 
|---|
| [4830] | 62 |  | 
|---|
| [6162] | 63 |   this->setBindNode(this); | 
|---|
| [4832] | 64 |   this->material = new Material; | 
|---|
| [4830] | 65 |  | 
|---|
| [7868] | 66 |   //this->subscribeEvent(ES_GAME, EV_MOUSE_MOTION); | 
|---|
| [4780] | 67 |  | 
|---|
| [4831] | 68 |   // center the mouse on the screen, and also hide the cursors | 
|---|
| [6990] | 69 |   /*  SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); | 
|---|
| [4831] | 70 |   GraphicsEngine::showMouse(false); | 
|---|
| [6990] | 71 |   SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2);*/ | 
|---|
| [3365] | 72 | } | 
|---|
| [1853] | 73 |  | 
|---|
 | 74 |  | 
|---|
| [4832] | 75 | void Crosshair::loadParams(const TiXmlElement* root) | 
|---|
| [3543] | 76 | { | 
|---|
| [6512] | 77 |   PNode::loadParams(root); | 
|---|
 | 78 |   EventListener::loadParams(root); | 
|---|
| [4830] | 79 |  | 
|---|
| [7221] | 80 |   LoadParam(root, "texture", this->material, Material, setDiffuseMap) | 
|---|
| [4832] | 81 |       .describe("the texture-file to load onto the Crosshair"); | 
|---|
| [4831] | 82 |  | 
|---|
| [5671] | 83 |   LoadParam(root, "size", this, Crosshair, setSize) | 
|---|
| [4832] | 84 |       .describe("the size of the Crosshair in Pixels"); | 
|---|
 | 85 |  | 
|---|
| [5671] | 86 |   LoadParam(root, "rotation-speed", this, Crosshair, setRotationSpeed) | 
|---|
| [4832] | 87 |       .describe("the Speed with which the Crosshair should rotate"); | 
|---|
| [3543] | 88 | } | 
|---|
| [4779] | 89 |  | 
|---|
| [4832] | 90 |  | 
|---|
 | 91 | /** | 
|---|
 | 92 |  * sets the size of the Crosshair. | 
|---|
 | 93 |  * @param size the size in pixels | 
|---|
 | 94 |  */ | 
|---|
 | 95 | void Crosshair::setSize(float size) | 
|---|
 | 96 | { | 
|---|
| [5378] | 97 |   this->setSize2D(size/2, size/2); | 
|---|
 | 98 | } | 
|---|
| [4832] | 99 |  | 
|---|
 | 100 | /** | 
|---|
 | 101 |  * sets the material to load | 
|---|
 | 102 |  * @param textureFile The texture-file to load onto the crosshair | 
|---|
 | 103 |  */ | 
|---|
| [7221] | 104 | void Crosshair::setTexture(const std::string& textureFile) | 
|---|
| [4832] | 105 | { | 
|---|
 | 106 |   this->material->setDiffuseMap(textureFile); | 
|---|
 | 107 | } | 
|---|
 | 108 |  | 
|---|
 | 109 | /** | 
|---|
 | 110 |  * processes the input | 
|---|
 | 111 |  * @param event the Event coming as input | 
|---|
 | 112 |  */ | 
|---|
| [4779] | 113 | void Crosshair::process(const Event &event) | 
|---|
 | 114 | { | 
|---|
| [4781] | 115 |   if  (event.type == EV_MOUSE_MOTION) | 
|---|
 | 116 |   { | 
|---|
| [5978] | 117 |     //this->setAbsCoor2D(event.x, event.y); | 
|---|
| [4781] | 118 |   } | 
|---|
| [4779] | 119 | } | 
|---|
| [4781] | 120 |  | 
|---|
| [4832] | 121 | /** | 
|---|
 | 122 |  * ticks the Crosshair | 
|---|
 | 123 |  * @param dt the time to ticks | 
|---|
 | 124 |  */ | 
|---|
 | 125 | void Crosshair::tick(float dt) | 
|---|
 | 126 | { | 
|---|
| [4834] | 127 |   // let the crosshair rotate | 
|---|
| [5378] | 128 |   this->shiftDir2D(dt * rotationSpeed); | 
|---|
| [4781] | 129 |  | 
|---|
| [6807] | 130 | /* | 
|---|
| [5219] | 131 |   float z = 0.0f; | 
|---|
| [5378] | 132 |   glReadPixels ((int)this->getAbsCoor2D().x, | 
|---|
 | 133 |                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, | 
|---|
 | 134 |                  1, | 
|---|
 | 135 |                  1, | 
|---|
 | 136 |                  GL_DEPTH_COMPONENT, | 
|---|
 | 137 |                  GL_FLOAT, | 
|---|
 | 138 |                  &z); | 
|---|
| [4832] | 139 |  | 
|---|
| [5378] | 140 |  | 
|---|
| [5212] | 141 |   GLdouble objX=.0, objY=.0, objZ=.0; | 
|---|
| [5378] | 142 |   gluUnProject(this->getAbsCoor2D().x, | 
|---|
 | 143 |                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, | 
|---|
| [4955] | 144 |                .99,  // z | 
|---|
| [4826] | 145 |                GraphicsEngine::modMat, | 
|---|
 | 146 |                GraphicsEngine::projMat, | 
|---|
 | 147 |                GraphicsEngine::viewPort, | 
|---|
 | 148 |                &objX, | 
|---|
 | 149 |                &objY, | 
|---|
| [6807] | 150 |                &objZ );*/ | 
|---|
| [4826] | 151 |  | 
|---|
| [5978] | 152 |   //this->setAbsCoor(objX, objY, objZ); | 
|---|
| [4834] | 153 | } | 
|---|
 | 154 |  | 
|---|
 | 155 | /** | 
|---|
 | 156 |  * draws the crosshair | 
|---|
 | 157 |  */ | 
|---|
| [4849] | 158 | void Crosshair::draw() const | 
|---|
| [4834] | 159 | { | 
|---|
| [4955] | 160 |   glPushMatrix(); | 
|---|
| [6162] | 161 |   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| [4830] | 162 |  | 
|---|
| [5378] | 163 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
| [4832] | 164 |   this->material->select(); | 
|---|
 | 165 |   glBegin(GL_TRIANGLE_STRIP); | 
|---|
 | 166 |   glTexCoord2f(0, 0); | 
|---|
| [5378] | 167 |   glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
|---|
| [4832] | 168 |   glTexCoord2f(1, 0); | 
|---|
| [5378] | 169 |   glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
|---|
| [4832] | 170 |   glTexCoord2f(0, 1); | 
|---|
| [5378] | 171 |   glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
|---|
| [4832] | 172 |   glTexCoord2f(1, 1); | 
|---|
| [5378] | 173 |   glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
|---|
| [4832] | 174 |   glEnd(); | 
|---|
| [4955] | 175 |   glPopMatrix(); | 
|---|
| [4781] | 176 | } | 
|---|