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Ignore:
Timestamp:
Dec 7, 2005, 5:51:54 PM (18 years ago)
Author:
bensch
Message:

orxonox/trunk:
merged spaceshipcontrol back to the trunk
merged with command:
svn merge -r5915:HEAD spaceshipcontrol/ ../trunk/
no conflicts (nice work guys :)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/crosshair.cc

    r5750 r5978  
    7070  this->material = new Material;
    7171
    72   EventHandler::getInstance()->subscribe(this, ES_GAME, EV_MOUSE_MOTION);
     72  //EventHandler::getInstance()->subscribe(this, ES_GAME, EV_MOUSE_MOTION);
    7373
    7474  // center the mouse on the screen, and also hide the cursors
     
    122122  if  (event.type == EV_MOUSE_MOTION)
    123123  {
    124     this->setAbsCoor2D(event.x, event.y);
     124    //this->setAbsCoor2D(event.x, event.y);
    125125  }
    126126}
     
    157157               &objZ );
    158158
    159   this->setAbsCoor(objX, objY, objZ);
     159  //this->setAbsCoor(objX, objY, objZ);
    160160}
    161161
     
    166166{
    167167  glPushMatrix();
    168   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0);
     168  glTranslatef(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2, 0);
    169169
    170170  glRotatef(this->getAbsDir2D(), 0,0,1);
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