| [4744] | 1 | /* | 
|---|
| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
| [1855] | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
| [4779] | 12 |    main-programmer: Benjamin Grauer | 
|---|
| [1855] | 13 |    co-programmer: ... | 
|---|
| [1853] | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| [1853] | 17 |  | 
|---|
| [5556] | 18 | #include "aim.h" | 
|---|
| [4781] | 19 |  | 
|---|
| [7193] | 20 | #include "util/loading/load_param.h" | 
|---|
| [4781] | 21 | #include "graphics_engine.h" | 
|---|
 | 22 | #include "state.h" | 
|---|
| [4832] | 23 | #include "material.h" | 
|---|
| [5750] | 24 | #include "t_animation.h" | 
|---|
 | 25 | #include "text.h" | 
|---|
| [4781] | 26 |  | 
|---|
| [5750] | 27 | #include "world_entity.h" | 
|---|
 | 28 |  | 
|---|
| [1853] | 29 |  | 
|---|
| [1856] | 30 |  | 
|---|
| [9869] | 31 | ObjectListDefinition(Aim); | 
|---|
| [9406] | 32 |  | 
|---|
| [3245] | 33 | /** | 
|---|
| [4832] | 34 |  * standart constructor | 
|---|
 | 35 |  */ | 
|---|
| [5750] | 36 | Aim::Aim (PNode* source, const TiXmlElement* root) | 
|---|
| [4832] | 37 | { | 
|---|
 | 38 |   this->init(); | 
|---|
 | 39 |  | 
|---|
| [5750] | 40 |   this->source = source; | 
|---|
 | 41 |  | 
|---|
| [4832] | 42 |   if (root) | 
|---|
 | 43 |     this->loadParams(root); | 
|---|
 | 44 |   else | 
|---|
 | 45 |     this->setTexture("maps/aim.png"); | 
|---|
 | 46 | } | 
|---|
 | 47 |  | 
|---|
 | 48 | /** | 
|---|
| [5556] | 49 |  * destroys a Aim | 
|---|
| [3245] | 50 | */ | 
|---|
| [5556] | 51 | Aim::~Aim () | 
|---|
| [3365] | 52 | { | 
|---|
| [9869] | 53 |   /*  if (this->text != NULL) | 
|---|
 | 54 |       delete this->text;*/ | 
|---|
| [4832] | 55 | } | 
|---|
 | 56 |  | 
|---|
 | 57 | /** | 
|---|
| [5556] | 58 |  * initializes the Aim | 
|---|
| [4832] | 59 |  */ | 
|---|
| [5556] | 60 | void Aim::init() | 
|---|
| [4832] | 61 | { | 
|---|
| [9869] | 62 |   this->registerObject(this, Aim::_objectList); | 
|---|
| [5556] | 63 |   this->setName("Aim"); | 
|---|
| [4320] | 64 |  | 
|---|
| [5398] | 65 |   this->setLayer(E2D_LAYER_TOP); | 
|---|
| [5750] | 66 |   this->setRotationSpeed(30.0* (float)rand()/RAND_MAX + 10.0); | 
|---|
| [4832] | 67 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); | 
|---|
| [4830] | 68 |  | 
|---|
| [5750] | 69 |   this->setBindNode(this); | 
|---|
 | 70 |   this->source = NULL; | 
|---|
 | 71 |  | 
|---|
| [9656] | 72 |   this->range = 1000; | 
|---|
| [6724] | 73 |   this->angle = M_PI_4; | 
|---|
| [9656] | 74 |   this->targetGroup = OM_GROUP_01; | 
|---|
| [5750] | 75 |   this->anim = new tAnimation<Aim>(this, &Aim::setSize); | 
|---|
 | 76 |   this->anim->setInfinity(ANIM_INF_CONSTANT); | 
|---|
 | 77 |   this->anim->addKeyFrame(500, .3, ANIM_LINEAR); | 
|---|
 | 78 |   this->anim->addKeyFrame(100, .2, ANIM_LINEAR); | 
|---|
 | 79 |   this->anim->addKeyFrame(50, .01, ANIM_LINEAR); | 
|---|
 | 80 |  | 
|---|
| [6760] | 81 |  | 
|---|
| [9869] | 82 |   /*  this->text = new Text(); | 
|---|
 | 83 |     this->text->setLayer(this->getLayer()); | 
|---|
 | 84 |     this->text->setParent2D(this); | 
|---|
 | 85 |     this->text->setRelCoor2D(10, -50); | 
|---|
 | 86 |     this->text->setParentMode2D(E2D_PARENT_MOVEMENT); | 
|---|
 | 87 |     this->text->setText("Testing");*/ | 
|---|
| [3365] | 88 | } | 
|---|
| [1853] | 89 |  | 
|---|
| [5556] | 90 | void Aim::loadParams(const TiXmlElement* root) | 
|---|
| [3543] | 91 | { | 
|---|
| [6512] | 92 |   PNode::loadParams(root); | 
|---|
| [4830] | 93 |  | 
|---|
| [5671] | 94 |   LoadParam(root, "texture", this, Aim, setTexture) | 
|---|
| [9869] | 95 |   .describe("the texture-file to load onto the Aim"); | 
|---|
| [4831] | 96 |  | 
|---|
| [5671] | 97 |   LoadParam(root, "size", this, Aim, setSize) | 
|---|
| [9869] | 98 |   .describe("the size of the Aim in Pixels"); | 
|---|
| [4832] | 99 |  | 
|---|
| [5671] | 100 |   LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) | 
|---|
| [9869] | 101 |   .describe("the Speed with which the Aim should rotate"); | 
|---|
| [9656] | 102 |  | 
|---|
 | 103 |   LoadParam(root, "target-group", this, Aim, setTargetGroupS); | 
|---|
| [3543] | 104 | } | 
|---|
| [4779] | 105 |  | 
|---|
| [6637] | 106 | void Aim::searchTarget() | 
|---|
| [5750] | 107 | { | 
|---|
| [7370] | 108 |   ObjectManager::EntityList::iterator entity; | 
|---|
| [9656] | 109 |   //printf("%d\n", this->targetGroup); | 
|---|
| [9869] | 110 |   for (entity = State::getObjectManager()->getEntityList(this->targetGroup).begin(); | 
|---|
 | 111 |        entity != State::getObjectManager()->getEntityList(this->targetGroup).end(); | 
|---|
| [6222] | 112 |        entity ++) | 
|---|
| [5750] | 113 |   { | 
|---|
| [6637] | 114 |     diffVec = ( (*entity)->getAbsCoor() - this->source->getAbsCoor() ); | 
|---|
 | 115 |  | 
|---|
| [9656] | 116 |     if ( diffVec.len() < range )//&&  acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) )  < angle) | 
|---|
| [5750] | 117 |     { | 
|---|
| [6724] | 118 |       //if (this->getParent() != (*entity)) | 
|---|
| [5750] | 119 |       { | 
|---|
| [9869] | 120 |         //        printf("found target::: %d %s::%s\n", (*entity)->getOMListNumber(), (*entity)->getClassCName(), (*entity)->getCName()); | 
|---|
| [5750] | 121 |         this->anim->replay(); | 
|---|
| [6222] | 122 |         this->setParentSoft(*entity, 5); | 
|---|
 | 123 |         return; | 
|---|
| [5750] | 124 |       } | 
|---|
 | 125 |     } | 
|---|
 | 126 |   } | 
|---|
| [6724] | 127 |  | 
|---|
| [9869] | 128 |   //if no target found: | 
|---|
 | 129 |   this->setParent(PNode::getNullParent()); | 
|---|
| [9656] | 130 | } | 
|---|
| [6724] | 131 |  | 
|---|
| [9656] | 132 | void Aim::setTargetGroupS(const std::string& groupName) | 
|---|
 | 133 | { | 
|---|
 | 134 |   OM_LIST id = ObjectManager::StringToOMList(groupName); | 
|---|
 | 135 |   if (id != OM_NULL) | 
|---|
 | 136 |     this->setTargetGroup(id); | 
|---|
 | 137 |   else | 
|---|
 | 138 |     PRINTF(2)("List %s not found for targetting\n", groupName.c_str()); | 
|---|
| [5750] | 139 | } | 
|---|
 | 140 |  | 
|---|
| [4832] | 141 | /** | 
|---|
| [6305] | 142 |  * @brief sets the size of the Aim. | 
|---|
| [4832] | 143 |  * @param size the size in pixels | 
|---|
 | 144 |  */ | 
|---|
| [5556] | 145 | void Aim::setSize(float size) | 
|---|
| [4832] | 146 | { | 
|---|
| [5378] | 147 |   this->setSize2D(size/2, size/2); | 
|---|
 | 148 | } | 
|---|
| [4832] | 149 |  | 
|---|
 | 150 | /** | 
|---|
 | 151 |  * sets the material to load | 
|---|
 | 152 |  * @param textureFile The texture-file to load onto the crosshair | 
|---|
 | 153 |  */ | 
|---|
| [7221] | 154 | void Aim::setTexture(const std::string& textureFile) | 
|---|
| [4832] | 155 | { | 
|---|
| [9656] | 156 |   this->material.setDiffuseMap(textureFile); | 
|---|
| [4832] | 157 | } | 
|---|
 | 158 |  | 
|---|
 | 159 | /** | 
|---|
| [5556] | 160 |  * ticks the Aim | 
|---|
| [4832] | 161 |  * @param dt the time to ticks | 
|---|
 | 162 |  */ | 
|---|
| [5556] | 163 | void Aim::tick(float dt) | 
|---|
| [4832] | 164 | { | 
|---|
| [4834] | 165 |   // let the crosshair rotate | 
|---|
| [5378] | 166 |   this->shiftDir2D(dt * rotationSpeed); | 
|---|
| [4781] | 167 |  | 
|---|
| [9869] | 168 |   //   char outputText[100]; | 
|---|
 | 169 |   //   sprintf(outputText, "%s - distance: %f\n", this->getParent()->getName(), (this->source->getAbsCoor() - this->getAbsCoor()).len()); | 
|---|
 | 170 |   //   this->text->setText(outputText); | 
|---|
| [4832] | 171 |  | 
|---|
 | 172 |  | 
|---|
| [9869] | 173 |   //  if (this->source->getAbsCoor().x > this->getAbsCoor().x ) | 
|---|
| [6724] | 174 |   diffVec = ( this->getAbsCoor() - this->source->getAbsCoor() ); | 
|---|
| [9869] | 175 |   //only look for target if the aim hasn`t locked a target yet or if the actual target is out of range | 
|---|
 | 176 |   if(this->getParent() == PNode::getNullParent() || | 
|---|
| [9656] | 177 |       diffVec.len() > range )// || | 
|---|
| [9869] | 178 |     //( acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) > angle)) | 
|---|
 | 179 |   { | 
|---|
 | 180 |     this->setParentSoft(PNode::getNullParent(),5); | 
|---|
 | 181 |     this->searchTarget(); | 
|---|
 | 182 |   } | 
|---|
| [6724] | 183 |  | 
|---|
| [9869] | 184 |   //   float z = 0.0f; | 
|---|
 | 185 |   //   glReadPixels ((int)this->getAbsCoor2D().x, | 
|---|
 | 186 |   //                  GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, | 
|---|
 | 187 |   //                  1, | 
|---|
 | 188 |   //                  1, | 
|---|
 | 189 |   //                  GL_DEPTH_COMPONENT, | 
|---|
 | 190 |   //                  GL_FLOAT, | 
|---|
 | 191 |   //                  &z); | 
|---|
 | 192 |   // | 
|---|
 | 193 |   // | 
|---|
 | 194 |   //   GLdouble objX=.0, objY=.0, objZ=.0; | 
|---|
 | 195 |   //   gluUnProject(this->getAbsCoor2D().x, | 
|---|
 | 196 |   //                GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, | 
|---|
 | 197 |   //                .99,  // z | 
|---|
 | 198 |   //                GraphicsEngine::modMat, | 
|---|
 | 199 |   //                GraphicsEngine::projMat, | 
|---|
 | 200 |   //                GraphicsEngine::viewPort, | 
|---|
 | 201 |   //                &objX, | 
|---|
 | 202 |   //                &objY, | 
|---|
 | 203 |   //                &objZ ); | 
|---|
 | 204 |   //aa | 
|---|
 | 205 |   //   this->setAbsCoor(objX, objY, objZ); | 
|---|
| [4834] | 206 | } | 
|---|
 | 207 |  | 
|---|
 | 208 | /** | 
|---|
 | 209 |  * draws the crosshair | 
|---|
 | 210 |  */ | 
|---|
| [5556] | 211 | void Aim::draw() const | 
|---|
| [4834] | 212 | { | 
|---|
| [5750] | 213 |  | 
|---|
| [9869] | 214 |   if( this->getParent() != PNode::getNullParent() ) | 
|---|
| [6724] | 215 |   { | 
|---|
| [9869] | 216 |     glPushMatrix(); | 
|---|
 | 217 |     glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| [4830] | 218 |  | 
|---|
| [9869] | 219 |     glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
 | 220 |     this->material.select(); | 
|---|
 | 221 |     glBegin(GL_TRIANGLE_STRIP); | 
|---|
 | 222 |     glTexCoord2f(0, 0); | 
|---|
 | 223 |     glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
|---|
 | 224 |     glTexCoord2f(1, 0); | 
|---|
 | 225 |     glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
|---|
 | 226 |     glTexCoord2f(0, 1); | 
|---|
 | 227 |     glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
|---|
 | 228 |     glTexCoord2f(1, 1); | 
|---|
 | 229 |     glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
|---|
 | 230 |     glEnd(); | 
|---|
 | 231 |     glPopMatrix(); | 
|---|
| [6724] | 232 |   } | 
|---|
| [4830] | 233 |  | 
|---|
| [4781] | 234 | } | 
|---|