| [3573] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [3573] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4597] | 15 |    co-programmer: | 
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| [3573] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3573] | 18 |  | 
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 | 19 | #include "projectile.h" | 
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| [3618] | 20 |  | 
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| [3573] | 21 | #include "world_entity.h" | 
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| [6434] | 22 | #include "world_entities/weapons/weapon.h" | 
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| [3678] | 23 | #include "model.h" | 
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| [7193] | 24 | #include "util/loading/resource_manager.h" | 
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| [3573] | 25 |  | 
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 | 26 | using namespace std; | 
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 | 27 |  | 
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 | 28 |  | 
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| [3578] | 29 | /** | 
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| [4836] | 30 |  *  standard constructor | 
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| [3578] | 31 | */ | 
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| [4932] | 32 | Projectile::Projectile () : WorldEntity() | 
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| [3573] | 33 | { | 
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| [4322] | 34 |   this->setClassID(CL_PROJECTILE, "Projectile"); | 
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| [4597] | 35 |  | 
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| [4890] | 36 |   this->lifeCycle = 0.0; | 
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| [5063] | 37 |   this->lifeSpan = 1.0f; /* sec */ | 
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| [6078] | 38 |   this->target = NULL; | 
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| [5769] | 39 |   this->removeNode(); | 
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| [7084] | 40 |  | 
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 | 41 |   this->explosionBuffer = NULL; | 
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 | 42 |   this->engineBuffer = NULL; | 
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| [3573] | 43 | } | 
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 | 44 |  | 
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 | 45 |  | 
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| [3578] | 46 | /** | 
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| [4836] | 47 |  *  standard deconstructor | 
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| [3578] | 48 | */ | 
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| [4597] | 49 | Projectile::~Projectile () | 
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| [3573] | 50 | { | 
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| [7084] | 51 |   if (this->explosionBuffer != NULL) | 
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 | 52 |     ResourceManager::getInstance()->unload(this->explosionBuffer); | 
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 | 53 |   if (this->engineBuffer != NULL) | 
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 | 54 |     ResourceManager::getInstance()->unload(this->engineBuffer); | 
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| [4597] | 55 |   /* | 
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 | 56 |      do not delete the test projectModel, since it is pnode | 
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 | 57 |      and will be cleaned out by world | 
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| [3629] | 58 |   */ | 
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 | 59 |   //delete this->projectileModel; | 
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| [3573] | 60 | } | 
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 | 61 |  | 
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| [3578] | 62 |  | 
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| [7221] | 63 | void Projectile::loadExplosionSound(const std::string& explosionSound) | 
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| [7084] | 64 | { | 
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 | 65 |   if (this->explosionBuffer != NULL) | 
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 | 66 |     ResourceManager::getInstance()->unload(this->explosionBuffer); | 
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 | 67 |  | 
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| [7221] | 68 |   else if (!explosionSound.empty()) | 
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| [7084] | 69 |   { | 
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 | 70 |     this->explosionBuffer = (SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV); | 
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 | 71 |     if (this->explosionBuffer != NULL) | 
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 | 72 |     { | 
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| [7221] | 73 |       PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getName()); | 
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| [7084] | 74 |     } | 
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 | 75 |     else | 
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 | 76 |     { | 
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| [7221] | 77 |       PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getName()); | 
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| [7084] | 78 |     } | 
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 | 79 |   } | 
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 | 80 |   else | 
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 | 81 |     this->explosionBuffer = NULL; | 
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 | 82 | } | 
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 | 83 |  | 
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 | 84 |  | 
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| [7221] | 85 | void Projectile::loadEngineSound(const std::string& engineSound) | 
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| [7084] | 86 | { | 
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 | 87 |   if (this->engineBuffer != NULL) | 
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 | 88 |     ResourceManager::getInstance()->unload(this->engineBuffer); | 
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 | 89 |  | 
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| [7221] | 90 |   else if (!engineSound.empty()) | 
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| [7084] | 91 |   { | 
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 | 92 |     this->engineBuffer = (SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV); | 
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 | 93 |     if (this->engineBuffer != NULL) | 
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 | 94 |     { | 
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| [7221] | 95 |       PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getName()); | 
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| [7084] | 96 |     } | 
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 | 97 |     else | 
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 | 98 |     { | 
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| [7221] | 99 |       PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getName()); | 
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| [7084] | 100 |     } | 
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 | 101 |   } | 
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 | 102 |   else | 
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 | 103 |     this->engineBuffer = NULL; | 
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 | 104 | } | 
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 | 105 |  | 
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 | 106 |  | 
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| [6431] | 107 | void Projectile::setMinEnergy(float energyMin) | 
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| [4948] | 108 | { | 
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 | 109 |   this->energyMin = energyMin; | 
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 | 110 | } | 
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 | 111 |  | 
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 | 112 |  | 
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| [3578] | 113 | /** | 
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| [4836] | 114 |  *  this sets the flight direction of the projectile | 
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 | 115 |  * @param directin in which to flight | 
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| [3632] | 116 |  | 
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 | 117 |    this function will calculate a vector out of this to be used in the | 
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 | 118 |    tick function | 
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 | 119 | */ | 
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| [4927] | 120 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| [3632] | 121 | { | 
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 | 122 |   Vector v(1, 0, 0); | 
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| [4890] | 123 |   this->flightDirection = flightDirection.apply(v); | 
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 | 124 |   this->flightDirection.normalize(); | 
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| [3632] | 125 | } | 
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 | 126 |  | 
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 | 127 | /** | 
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| [4836] | 128 |  *  sets the velocity vector to a spec speed | 
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 | 129 |  * @param velocity: vector of the velocity | 
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| [4464] | 130 | */ | 
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 | 131 | void Projectile::setVelocity(const Vector &velocity) | 
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 | 132 | { | 
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| [4955] | 133 |   //Vector offsetVel = | 
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 | 134 |   this->velocity = velocity; | 
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 | 135 |  // offsetVel.normalize(); | 
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 | 136 |   //this->velocity += (offsetVel * 50.0); | 
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| [4464] | 137 | } | 
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 | 138 |  | 
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| [5766] | 139 |  | 
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 | 140 |  | 
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 | 141 | void Projectile::setTarget(PNode* target) | 
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 | 142 | { | 
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| [6078] | 143 |   if (this->target == NULL) | 
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 | 144 |     this->target = new PNode(target, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_ON_PARENTS_REMOVE); | 
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 | 145 |   else | 
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 | 146 |     this->target->setParent(target); | 
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| [5766] | 147 | } | 
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 | 148 |  | 
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 | 149 |  | 
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| [4464] | 150 | /** | 
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| [4927] | 151 |  * signal tick, time dependent things will be handled here | 
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| [6056] | 152 |  * @param dt since last tick | 
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| [3578] | 153 | */ | 
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| [6056] | 154 | void Projectile::tick (float dt) | 
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| [3632] | 155 | { | 
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| [6056] | 156 |   Vector v = this->velocity * (dt); | 
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| [3686] | 157 |   this->shiftCoor(v); | 
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| [3683] | 158 |  | 
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| [6056] | 159 |   if (this->tickLifeCycle(dt)) | 
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 | 160 |     this->destroy(); | 
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| [3632] | 161 | } | 
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| [3573] | 162 |  | 
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 | 163 |  | 
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| [3578] | 164 | /** | 
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| [4836] | 165 |  *  the function gets called, when the projectile is destroyed | 
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| [3578] | 166 | */ | 
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| [4597] | 167 | void Projectile::destroy () | 
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| [7084] | 168 | { | 
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 | 169 |   if (this->explosionBuffer != NULL) | 
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 | 170 |     this->soundSource.play(this->explosionBuffer); | 
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 | 171 | } | 
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| [3573] | 172 |  | 
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