| [3573] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [3573] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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| [4597] | 15 |    co-programmer: | 
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| [3573] | 16 | */ | 
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| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| [3573] | 18 |  | 
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 | 19 | #include "projectile.h" | 
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| [3618] | 20 |  | 
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| [3573] | 21 | #include "world_entity.h" | 
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| [6434] | 22 | #include "world_entities/weapons/weapon.h" | 
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| [3678] | 23 | #include "model.h" | 
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| [9869] | 24 | #include "sound/resource_sound_buffer.h" | 
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| [10013] | 25 | #include "playable.h" | 
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| [3573] | 26 |  | 
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| [10368] | 27 | #include <cmath> | 
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 | 28 |  | 
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| [8362] | 29 | #include "debug.h" | 
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| [3573] | 30 |  | 
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| [9869] | 31 | ObjectListDefinition(Projectile); | 
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| [3573] | 32 |  | 
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| [3578] | 33 | /** | 
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| [4836] | 34 |  *  standard constructor | 
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| [3578] | 35 | */ | 
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| [4932] | 36 | Projectile::Projectile () : WorldEntity() | 
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| [3573] | 37 | { | 
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| [9869] | 38 |   this->registerObject(this, Projectile::_objectList); | 
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| [4597] | 39 |  | 
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| [4890] | 40 |   this->lifeCycle = 0.0; | 
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| [5063] | 41 |   this->lifeSpan = 1.0f; /* sec */ | 
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| [6078] | 42 |   this->target = NULL; | 
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| [5769] | 43 |   this->removeNode(); | 
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| [7084] | 44 |  | 
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| [8190] | 45 |   /* character attributes */ | 
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 | 46 |   this->setHealth(1.0f); | 
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| [9235] | 47 |   this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points | 
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| [10013] | 48 |   this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID()); | 
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| [8190] | 49 |  | 
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| [10368] | 50 |   this->physDamage = 0.0f; | 
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 | 51 |   this->elecDamage = 0.0f; | 
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| [9656] | 52 |   //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| [3573] | 53 | } | 
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 | 54 |  | 
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 | 55 |  | 
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| [3578] | 56 | /** | 
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| [4836] | 57 |  *  standard deconstructor | 
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| [3578] | 58 | */ | 
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| [4597] | 59 | Projectile::~Projectile () | 
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| [3573] | 60 | { | 
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| [4597] | 61 |   /* | 
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 | 62 |      do not delete the test projectModel, since it is pnode | 
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 | 63 |      and will be cleaned out by world | 
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| [3629] | 64 |   */ | 
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 | 65 |   //delete this->projectileModel; | 
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| [3573] | 66 | } | 
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 | 67 |  | 
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| [10368] | 68 | Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity() | 
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 | 69 | { | 
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 | 70 |   this->registerObject(this, Projectile::_objectList); | 
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| [3578] | 71 |  | 
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| [10368] | 72 |   this->lifeCycle = 0.0; | 
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 | 73 |   this->lifeSpan = 1.0f; /* sec */ | 
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 | 74 |   this->removeNode(); | 
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 | 75 |  | 
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 | 76 |   /* character attributes */ | 
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 | 77 |   this->setHealth(1.0f); | 
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 | 78 |   this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points | 
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 | 79 |  | 
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 | 80 |   this->physDamage = pDamage; | 
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 | 81 |   this->elecDamage = eDamage; | 
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 | 82 |   this->target = target; | 
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 | 83 |  | 
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 | 84 |   //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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 | 85 | } | 
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 | 86 |  | 
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 | 87 | void Projectile::initialize(float pDamage, float eDamage, PNode* target) | 
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 | 88 | { | 
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 | 89 |   /* character attributes*/ | 
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 | 90 |   this->physDamage = pDamage; | 
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 | 91 |   this->elecDamage = eDamage; | 
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 | 92 |   this->target = target; | 
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 | 93 | } | 
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 | 94 |  | 
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 | 95 |  | 
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| [7221] | 96 | void Projectile::loadExplosionSound(const std::string& explosionSound) | 
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| [7084] | 97 | { | 
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| [9869] | 98 |   if (!explosionSound.empty()) | 
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 | 99 |     this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); | 
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| [7084] | 100 |   else | 
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| [9869] | 101 |     this->explosionBuffer = OrxSound::SoundBuffer(); | 
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| [7084] | 102 | } | 
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 | 103 |  | 
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 | 104 |  | 
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| [7221] | 105 | void Projectile::loadEngineSound(const std::string& engineSound) | 
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| [7084] | 106 | { | 
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| [9869] | 107 |   if (!engineSound.empty()) | 
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 | 108 |     this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); | 
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| [7084] | 109 |   else | 
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| [9869] | 110 |     this->engineBuffer = OrxSound::SoundBuffer(); | 
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| [7084] | 111 | } | 
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 | 112 |  | 
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 | 113 |  | 
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| [6431] | 114 | void Projectile::setMinEnergy(float energyMin) | 
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| [4948] | 115 | { | 
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 | 116 |   this->energyMin = energyMin; | 
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 | 117 | } | 
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 | 118 |  | 
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 | 119 |  | 
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| [3578] | 120 | /** | 
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| [4836] | 121 |  *  this sets the flight direction of the projectile | 
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 | 122 |  * @param directin in which to flight | 
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| [3632] | 123 |  | 
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 | 124 |    this function will calculate a vector out of this to be used in the | 
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 | 125 |    tick function | 
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 | 126 | */ | 
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| [4927] | 127 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
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| [3632] | 128 | { | 
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 | 129 |   Vector v(1, 0, 0); | 
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| [4890] | 130 |   this->flightDirection = flightDirection.apply(v); | 
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 | 131 |   this->flightDirection.normalize(); | 
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| [3632] | 132 | } | 
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 | 133 |  | 
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 | 134 | /** | 
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| [4836] | 135 |  *  sets the velocity vector to a spec speed | 
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 | 136 |  * @param velocity: vector of the velocity | 
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| [4464] | 137 | */ | 
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 | 138 | void Projectile::setVelocity(const Vector &velocity) | 
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 | 139 | { | 
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| [4955] | 140 |   //Vector offsetVel = | 
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 | 141 |   this->velocity = velocity; | 
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| [9869] | 142 |   // offsetVel.normalize(); | 
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| [4955] | 143 |   //this->velocity += (offsetVel * 50.0); | 
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| [4464] | 144 | } | 
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 | 145 |  | 
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| [5766] | 146 |  | 
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 | 147 |  | 
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 | 148 | void Projectile::setTarget(PNode* target) | 
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 | 149 | { | 
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| [6078] | 150 |   if (this->target == NULL) | 
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| [9869] | 151 |     this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
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| [6078] | 152 |   else | 
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 | 153 |     this->target->setParent(target); | 
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| [5766] | 154 | } | 
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 | 155 |  | 
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 | 156 |  | 
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| [10368] | 157 | void Projectile::collidesWith (WorldEntity* target, const Vector& location) | 
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 | 158 | { | 
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 | 159 |   dynamic_cast<SpaceShip*>(target)->damage(this->getPhysDamage(),this->getElecDamage()); | 
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 | 160 | //   this->destroy(NULL); | 
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 | 161 |   this->destroy(target); | 
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 | 162 | } | 
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 | 163 |  | 
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 | 164 |  | 
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 | 165 |  | 
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| [4464] | 166 | /** | 
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| [4927] | 167 |  * signal tick, time dependent things will be handled here | 
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| [6056] | 168 |  * @param dt since last tick | 
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| [3578] | 169 | */ | 
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| [6056] | 170 | void Projectile::tick (float dt) | 
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| [3632] | 171 | { | 
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| [6056] | 172 |   if (this->tickLifeCycle(dt)) | 
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| [9235] | 173 |     this->destroy( NULL ); | 
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| [3632] | 174 | } | 
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| [3573] | 175 |  | 
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 | 176 |  | 
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| [3578] | 177 | /** | 
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| [4836] | 178 |  *  the function gets called, when the projectile is destroyed | 
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| [3578] | 179 | */ | 
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| [9235] | 180 | void Projectile::destroy (WorldEntity* killer) | 
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| [7084] | 181 | { | 
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| [9869] | 182 |   if (this->explosionBuffer.loaded()) | 
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| [7084] | 183 |     this->soundSource.play(this->explosionBuffer); | 
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 | 184 | } | 
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| [3573] | 185 |  | 
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