| [3573] | 1 |  | 
|---|
 | 2 |  | 
|---|
| [4597] | 3 | /* | 
|---|
| [3573] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 5 |  | 
|---|
 | 6 |    Copyright (C) 2004 orx | 
|---|
 | 7 |  | 
|---|
 | 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 9 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 11 |    any later version. | 
|---|
 | 12 |  | 
|---|
 | 13 |    ### File Specific | 
|---|
 | 14 |    main-programmer: Patrick Boenzli | 
|---|
| [4597] | 15 |    co-programmer: | 
|---|
| [3573] | 16 | */ | 
|---|
| [5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
|---|
| [3573] | 18 |  | 
|---|
 | 19 | #include "projectile.h" | 
|---|
| [3618] | 20 |  | 
|---|
| [3573] | 21 | #include "world_entity.h" | 
|---|
| [6434] | 22 | #include "world_entities/weapons/weapon.h" | 
|---|
| [3678] | 23 | #include "model.h" | 
|---|
| [9869] | 24 | #include "sound/resource_sound_buffer.h" | 
|---|
| [10013] | 25 | #include "playable.h" | 
|---|
| [3573] | 26 |  | 
|---|
| [8362] | 27 | #include "debug.h" | 
|---|
| [3573] | 28 |  | 
|---|
| [9869] | 29 | ObjectListDefinition(Projectile); | 
|---|
| [3573] | 30 |  | 
|---|
| [3578] | 31 | /** | 
|---|
| [4836] | 32 |  *  standard constructor | 
|---|
| [3578] | 33 | */ | 
|---|
| [4932] | 34 | Projectile::Projectile () : WorldEntity() | 
|---|
| [3573] | 35 | { | 
|---|
| [9869] | 36 |   this->registerObject(this, Projectile::_objectList); | 
|---|
| [4597] | 37 |  | 
|---|
| [4890] | 38 |   this->lifeCycle = 0.0; | 
|---|
| [5063] | 39 |   this->lifeSpan = 1.0f; /* sec */ | 
|---|
| [6078] | 40 |   this->target = NULL; | 
|---|
| [5769] | 41 |   this->removeNode(); | 
|---|
| [7084] | 42 |  | 
|---|
| [8190] | 43 |   /* character attributes */ | 
|---|
 | 44 |   this->setHealth(1.0f); | 
|---|
| [9235] | 45 |   this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points | 
|---|
| [10013] | 46 |   this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID()); | 
|---|
| [8190] | 47 |  | 
|---|
| [9656] | 48 |   //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
|---|
| [3573] | 49 | } | 
|---|
 | 50 |  | 
|---|
 | 51 |  | 
|---|
| [3578] | 52 | /** | 
|---|
| [4836] | 53 |  *  standard deconstructor | 
|---|
| [3578] | 54 | */ | 
|---|
| [4597] | 55 | Projectile::~Projectile () | 
|---|
| [3573] | 56 | { | 
|---|
| [4597] | 57 |   /* | 
|---|
 | 58 |      do not delete the test projectModel, since it is pnode | 
|---|
 | 59 |      and will be cleaned out by world | 
|---|
| [3629] | 60 |   */ | 
|---|
 | 61 |   //delete this->projectileModel; | 
|---|
| [3573] | 62 | } | 
|---|
 | 63 |  | 
|---|
| [3578] | 64 |  | 
|---|
| [7221] | 65 | void Projectile::loadExplosionSound(const std::string& explosionSound) | 
|---|
| [7084] | 66 | { | 
|---|
| [9869] | 67 |   if (!explosionSound.empty()) | 
|---|
 | 68 |     this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); | 
|---|
| [7084] | 69 |   else | 
|---|
| [9869] | 70 |     this->explosionBuffer = OrxSound::SoundBuffer(); | 
|---|
| [7084] | 71 | } | 
|---|
 | 72 |  | 
|---|
 | 73 |  | 
|---|
| [7221] | 74 | void Projectile::loadEngineSound(const std::string& engineSound) | 
|---|
| [7084] | 75 | { | 
|---|
| [9869] | 76 |   if (!engineSound.empty()) | 
|---|
 | 77 |     this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); | 
|---|
| [7084] | 78 |   else | 
|---|
| [9869] | 79 |     this->engineBuffer = OrxSound::SoundBuffer(); | 
|---|
| [7084] | 80 | } | 
|---|
 | 81 |  | 
|---|
 | 82 |  | 
|---|
| [6431] | 83 | void Projectile::setMinEnergy(float energyMin) | 
|---|
| [4948] | 84 | { | 
|---|
 | 85 |   this->energyMin = energyMin; | 
|---|
 | 86 | } | 
|---|
 | 87 |  | 
|---|
 | 88 |  | 
|---|
| [3578] | 89 | /** | 
|---|
| [4836] | 90 |  *  this sets the flight direction of the projectile | 
|---|
 | 91 |  * @param directin in which to flight | 
|---|
| [3632] | 92 |  | 
|---|
 | 93 |    this function will calculate a vector out of this to be used in the | 
|---|
 | 94 |    tick function | 
|---|
 | 95 | */ | 
|---|
| [4927] | 96 | void Projectile::setFlightDirection(const Quaternion& flightDirection) | 
|---|
| [3632] | 97 | { | 
|---|
 | 98 |   Vector v(1, 0, 0); | 
|---|
| [4890] | 99 |   this->flightDirection = flightDirection.apply(v); | 
|---|
 | 100 |   this->flightDirection.normalize(); | 
|---|
| [3632] | 101 | } | 
|---|
 | 102 |  | 
|---|
 | 103 | /** | 
|---|
| [4836] | 104 |  *  sets the velocity vector to a spec speed | 
|---|
 | 105 |  * @param velocity: vector of the velocity | 
|---|
| [4464] | 106 | */ | 
|---|
 | 107 | void Projectile::setVelocity(const Vector &velocity) | 
|---|
 | 108 | { | 
|---|
| [4955] | 109 |   //Vector offsetVel = | 
|---|
 | 110 |   this->velocity = velocity; | 
|---|
| [9869] | 111 |   // offsetVel.normalize(); | 
|---|
| [4955] | 112 |   //this->velocity += (offsetVel * 50.0); | 
|---|
| [4464] | 113 | } | 
|---|
 | 114 |  | 
|---|
| [5766] | 115 |  | 
|---|
 | 116 |  | 
|---|
 | 117 | void Projectile::setTarget(PNode* target) | 
|---|
 | 118 | { | 
|---|
| [6078] | 119 |   if (this->target == NULL) | 
|---|
| [9869] | 120 |     this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); | 
|---|
| [6078] | 121 |   else | 
|---|
 | 122 |     this->target->setParent(target); | 
|---|
| [5766] | 123 | } | 
|---|
 | 124 |  | 
|---|
 | 125 |  | 
|---|
| [4464] | 126 | /** | 
|---|
| [4927] | 127 |  * signal tick, time dependent things will be handled here | 
|---|
| [6056] | 128 |  * @param dt since last tick | 
|---|
| [3578] | 129 | */ | 
|---|
| [6056] | 130 | void Projectile::tick (float dt) | 
|---|
| [3632] | 131 | { | 
|---|
| [6056] | 132 |   Vector v = this->velocity * (dt); | 
|---|
| [3686] | 133 |   this->shiftCoor(v); | 
|---|
| [3683] | 134 |  | 
|---|
| [6056] | 135 |   if (this->tickLifeCycle(dt)) | 
|---|
| [9235] | 136 |     this->destroy( NULL ); | 
|---|
| [3632] | 137 | } | 
|---|
| [3573] | 138 |  | 
|---|
 | 139 |  | 
|---|
| [3578] | 140 | /** | 
|---|
| [4836] | 141 |  *  the function gets called, when the projectile is destroyed | 
|---|
| [3578] | 142 | */ | 
|---|
| [9235] | 143 | void Projectile::destroy (WorldEntity* killer) | 
|---|
| [7084] | 144 | { | 
|---|
| [9869] | 145 |   if (this->explosionBuffer.loaded()) | 
|---|
| [7084] | 146 |     this->soundSource.play(this->explosionBuffer); | 
|---|
 | 147 | } | 
|---|
| [3573] | 148 |  | 
|---|