| [5039] | 1 | /*! | 
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 | 2 |  * @file character_attributes.h | 
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 | 3 |  * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character | 
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 | 4 |  */ | 
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| [3580] | 5 |  | 
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 | 6 | #ifndef _CHARACTER_ATTRIBUTES_H | 
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 | 7 | #define _CHARACTER_ATTRIBUTES_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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 | 10 |  | 
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 | 11 |  | 
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 | 12 | //! A class including all important information about a character | 
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 | 13 | /** | 
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| [5039] | 14 |   its not yet clear, what the character-attributes will be. | 
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| [3580] | 15 | */ | 
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 | 16 | class CharacterAttributes : public BaseObject { | 
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| [9869] | 17 |     ObjectListDeclaration(CharacterAttributes); | 
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| [3580] | 18 |  | 
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 | 19 |  public: | 
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 | 20 |   CharacterAttributes(); | 
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 | 21 |   virtual ~CharacterAttributes(); | 
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 | 22 |  | 
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| [3581] | 23 |   /* health */ | 
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 | 24 |   void setHealth(int health); | 
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| [3582] | 25 |   int addHealth(int health); | 
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 | 26 |   bool substractHealth(int health); | 
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| [3581] | 27 |   int getHealth(); | 
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 | 28 |  | 
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 | 29 |   void setHealthMax(int healthMax); | 
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 | 30 |   int getHealthMax(); | 
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 | 31 |  | 
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 | 32 |  | 
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 | 33 |   /* armor/ shields */ | 
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 | 34 |   void setShieldStrength(int shieldStrength); | 
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 | 35 |   void addShieldStrength(int shiledStrength); | 
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| [3582] | 36 |   int substractShieldStrength(int shieldStrength); | 
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| [3581] | 37 |   int getShieldStrength(); | 
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 | 38 |  | 
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 | 39 |  | 
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 | 40 |   /* damage */ | 
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 | 41 |   void setDamageToAirCraft(int damage); | 
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 | 42 |   int getDamageToAirCraft(); | 
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 | 43 |  | 
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 | 44 |   void setDamageToGroundCraft(int damage); | 
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 | 45 |   int getDamageToGroundCraft(); | 
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 | 46 |  | 
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 | 47 |   void setDamageLaserModifier(float modifier); | 
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 | 48 |   float getDamageLaserModifier(); | 
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 | 49 |  | 
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 | 50 |   void setDamagePlasmaModifier(float modifier); | 
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 | 51 |   float getDamagePlasmaModifier(); | 
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 | 52 |  | 
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 | 53 |   void setDamageExplosiveModifier(float modifier); | 
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 | 54 |   float getDamageExplosiveModifier(); | 
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 | 55 |  | 
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 | 56 |  | 
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 | 57 |   /* energy */ | 
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 | 58 |   void setEnergy(int energy); | 
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 | 59 |   int addEnergy(int addEnergy); | 
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| [3582] | 60 |   bool substractEnergy(int subEnergy); | 
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| [3581] | 61 |   int getEnergy(); | 
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| [3582] | 62 |  | 
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 | 63 |   void setEnergyConsumption(int energy); | 
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 | 64 |   int getEnergyConsumption(); | 
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 | 65 |  | 
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 | 66 |   void setEnergyMax(int energy); | 
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 | 67 |   int getEnergyMax(); | 
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| [3581] | 68 |  | 
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| [5039] | 69 |  | 
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| [3581] | 70 |  private: | 
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 | 71 |   /* healt */ | 
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 | 72 |   int health;                        //<! the healt of a projectile | 
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| [3583] | 73 |   int healthMax;                     //<! the max healt of a projectile, =0 if no limit | 
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| [3581] | 74 |  | 
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 | 75 |   /* armor/ shields */ | 
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 | 76 |   int shieldStrength;                //<! the shiled strength of a character, =0 if no shields | 
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 | 77 |  | 
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 | 78 |   /* damage */ | 
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 | 79 |   int damageToAirCraft;              //<! damage dealt to a air craft in case of a hit | 
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 | 80 |   int damageToGroundCraft;           //<! damage dealt to a ground craft in case of a hit | 
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 | 81 |  | 
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 | 82 |   float damageLaserModifier;         //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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 | 83 |   float damagePlasmaModifier;        //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| [5039] | 84 |   float damageExplosiveModifier;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage | 
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| [3581] | 85 |  | 
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 | 86 |   /* energy */ | 
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 | 87 |   int energyConsumption;             //<! if the character defines an action, it will consume energy | 
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| [3582] | 88 |   int energy;                        //<! the current amount of energy saved in this part | 
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| [3581] | 89 |   int energyMax;                     //<! the maximal energy a character can handle | 
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| [3580] | 90 | }; | 
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 | 91 |  | 
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 | 92 | #endif /* _CHARACTER_ATTRIBUTES_H */ | 
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