Changeset 5039 in orxonox.OLD for orxonox/trunk/src/world_entities/character_attributes.h
- Timestamp:
- Aug 16, 2005, 6:57:47 PM (19 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/world_entities/character_attributes.h
r4836 r5039 1 /*! 2 \file character_attributes.h3 *Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character4 */1 /*! 2 * @file character_attributes.h 3 * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character 4 */ 5 5 6 6 #ifndef _CHARACTER_ATTRIBUTES_H … … 12 12 //! A class including all important information about a character 13 13 /** 14 its not yet clear, what the character-attributes will be. 14 its not yet clear, what the character-attributes will be. 15 15 */ 16 16 class CharacterAttributes : public BaseObject { … … 65 65 void setEnergyMax(int energy); 66 66 int getEnergyMax(); 67 67 68 68 69 69 private: … … 81 81 float damageLaserModifier; //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage 82 82 float damagePlasmaModifier; //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage 83 float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 83 float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 84 84 85 85 /* energy */
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