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Timestamp:
Aug 16, 2005, 6:57:47 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: useless stuff :)

File:
1 edited

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  • orxonox/trunk/src/world_entities/character_attributes.h

    r4836 r5039  
    1 /*! 
    2     \file character_attributes.h
    3   * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character
    4 */
     1/*!
     2 * @file character_attributes.h
     3 * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character
     4 */
    55
    66#ifndef _CHARACTER_ATTRIBUTES_H
     
    1212//! A class including all important information about a character
    1313/**
    14   its not yet clear, what the character-attributes will be. 
     14  its not yet clear, what the character-attributes will be.
    1515*/
    1616class CharacterAttributes : public BaseObject {
     
    6565  void setEnergyMax(int energy);
    6666  int getEnergyMax();
    67  
     67
    6868
    6969 private:
     
    8181  float damageLaserModifier;         //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage
    8282  float damagePlasmaModifier;        //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage
    83   float damageExplosiveModifier;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 
     83  float damageExplosiveModifier;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage
    8484
    8585  /* energy */
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