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Timestamp:
Mar 16, 2005, 11:08:33 PM (20 years ago)
Author:
patrick
Message:

orxonox/trunk: some changes in the character_attributes, projectile and weapon.

File:
1 edited

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  • orxonox/trunk/src/world_entities/character_attributes.h

    r3582 r3583  
    7070  /* healt */
    7171  int health;                        //<! the healt of a projectile
    72   int helathMax;                     //<! the max healt of a projectile, =0 if no limit
     72  int healthMax;                     //<! the max healt of a projectile, =0 if no limit
    7373
    7474  /* armor/ shields */
     
    8181  float damageLaserModifier;         //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage
    8282  float damagePlasmaModifier;        //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage
    83   float damageExplosiveModifer;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage
     83  float damageExplosiveModifier;      //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage
    8484
    8585  /* energy */
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