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source: orxonox.OLD/trunk/src/util/shell.h @ 5126

Last change on this file since 5126 was 5120, checked in by bensch, 20 years ago

orxonox/trunk: better calculation of the Line-Positions in the Shell

File size: 4.5 KB
RevLine 
[4838]1/*!
[5068]2 * @file shell.h
3 * Definition of a on-screen-shell
[3245]4*/
[1853]5
[5068]6#ifndef _SHELL_H
7#define _SHELL_H
[1853]8
[5068]9#include "element_2d.h"
[5069]10#include "event_listener.h"
[1853]11
[5068]12#include <stdarg.h>
13
[4838]14// FORWARD DECLARATION
[5068]15class Text;
16template<class T> class tList;
[5118]17template<class T> class tIterator;
[3543]18
[5068]19//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
20/**
21 * the major idea is, that all the Output can be redirected to the Shell,
22 * and does not have to be displayed to the opening Shell, this is good,
23 * for developers using Windows, where all output is otherwise redirected
24 * to stdout.txt
25 *
26 * Furthermore the Shell should enable us, to input some simple commands
27 * Each Class can tell check itself in to the Shell, and listen for commands.
28 *
29 * @todo implement what is written above :/
30 */
[5069]31class Shell : public Element2D, public EventListener {
[3543]32
[5068]33  public:
34    virtual ~Shell();
35    /** @returns a Pointer to the only object of this Class */
[5072]36    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
[2036]37
[1853]38
[5113]39    void activate();
40    void deactivate();
[1853]41
[5113]42    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
43    void rebuildText();
[3245]44
[5068]45    // BUFFER //
[5113]46    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
47    void setBufferDisplaySize(unsigned int bufferDisplaySize);
[5068]48    void flushBuffers();
[5075]49    static bool addBufferLineStatic(const char* line, ...);
50    void addBufferLine(const char* line, va_list arg);
[5118]51    void printToDisplayBuffer(const char* text);
[5068]52    void moveBuffer(int lineCount);
53    const char* getBufferLine(unsigned int lineNumber);
[3245]54
[5069]55    // InputLine
[5068]56    void flushInputLine();
57    void addCharacter(char character);
58    void addCharacters(const char* characters);
59    void removeCharacters(unsigned int characterCount = 1);
[5096]60    bool executeCommand();
[5068]61
[5097]62    void setRepeatDelay(float repeatDelay, float repeatRate);
[5068]63
[5069]64    // EventListener
65    virtual void process(const Event &event);
66
[5068]67    // Element2D-functions
[5095]68    void tick(float dt);
[5068]69    virtual void draw() const;
70
[5119]71    void help() const;
[5068]72    void debug() const;
73
74  private:
75    bool autoComplete();
[5113]76    bool classComplete(const char* classBegin);
77    bool objectComplete(const char* objectBegin, long classID);
78    bool functionComplete(const char* functionBegin);
[5068]79
[5113]80    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
[5068]81
[5113]82    const tList<const char>* Shell::createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
83    const tList<const char>* Shell::createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
84
[5120]85    // helpers //
86    Vector calculateLinePosition(unsigned int lineNumber);
[5113]87
[5120]88
[5068]89  private:
90    Shell();
[5072]91    static Shell*          singletonRef;           //!< The singleton-reference to the only memeber of this class.
[5068]92
[5072]93    unsigned int           bufferSize;             //!< The Size of the buffer
94    unsigned int           bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
[5068]95
[5095]96    Text*                  inputLineText;          //!< The inputLine of the Shell
[5072]97    char*                  inputLine;              //!< the Char-Array of the Buffer
[5097]98    float                  repeatRate;             //!< The Repeat-Delay.
99    float                  repeatDelay;            //!< The delay of the first Character of a given Character.
[5095]100    float                  delayed;                //!< how much of the delay is remaining.
101    int                    pressedKey;             //!< the pressed key that will be repeated.
[5068]102
[5072]103    tList<char>*           buffer;                 //!< A list of stored char-arrays(strings) to store the history
[5118]104    tIterator<char>*       bufferIterator;         //!< An iterator for the Shells main buffer.
[5068]105
[5080]106    Text**                 bufferText;             //!< A list of stored bufferTexts for the display of the buffer
107    unsigned int           textSize;               //!< The size of the text.
108    unsigned int           lineSpacing;            //!< The Spacing between lines.
[5113]109    unsigned int           shellHeight;            //!< The hight of the Shell in Pixels
110    bool                   bActive;                //!< if the shell is active;
[5075]111
112    char                   bufferArray[10000];     //!< a BUFFER for fast writing
[5113]113
114    // completion
115    tList<const char>*    completionList;          //!< A list of completions, that are io.
[1853]116};
117
[5068]118#endif /* _SHELL_H */
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