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source: orxonox.OLD/trunk/src/util/shell.h @ 5119

Last change on this file since 5119 was 5119, checked in by bensch, 19 years ago

orxonox/trunk: cleanup/some display stuff

File size: 4.5 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14// FORWARD DECLARATION
15class Text;
16template<class T> class tList;
17template<class T> class tIterator;
18
19//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
20/**
21 * the major idea is, that all the Output can be redirected to the Shell,
22 * and does not have to be displayed to the opening Shell, this is good,
23 * for developers using Windows, where all output is otherwise redirected
24 * to stdout.txt
25 *
26 * Furthermore the Shell should enable us, to input some simple commands
27 * Each Class can tell check itself in to the Shell, and listen for commands.
28 *
29 * @todo implement what is written above :/
30 */
31class Shell : public Element2D, public EventListener {
32
33  public:
34    virtual ~Shell();
35    /** @returns a Pointer to the only object of this Class */
36    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
37
38
39    void activate();
40    void deactivate();
41
42    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
43    void rebuildText();
44
45    // BUFFER //
46    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
47    void setBufferDisplaySize(unsigned int bufferDisplaySize);
48    void flushBuffers();
49    static bool addBufferLineStatic(const char* line, ...);
50    void addBufferLine(const char* line, va_list arg);
51    void printToDisplayBuffer(const char* text);
52    void moveBuffer(int lineCount);
53    const char* getBufferLine(unsigned int lineNumber);
54
55    // InputLine
56    void flushInputLine();
57    void addCharacter(char character);
58    void addCharacters(const char* characters);
59    void removeCharacters(unsigned int characterCount = 1);
60    bool executeCommand();
61
62    void setRepeatDelay(float repeatDelay, float repeatRate);
63
64    // EventListener
65    virtual void process(const Event &event);
66
67    // Element2D-functions
68    void tick(float dt);
69    virtual void draw() const;
70
71    void help() const;
72    void debug() const;
73
74  private:
75    bool autoComplete();
76    bool classComplete(const char* classBegin);
77    bool objectComplete(const char* objectBegin, long classID);
78    bool functionComplete(const char* functionBegin);
79
80    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
81
82    const tList<const char>* Shell::createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
83    const tList<const char>* Shell::createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
84
85
86  private:
87    Shell();
88    static Shell*          singletonRef;           //!< The singleton-reference to the only memeber of this class.
89
90    unsigned int           bufferSize;             //!< The Size of the buffer
91    unsigned int           bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
92
93    Text*                  inputLineText;          //!< The inputLine of the Shell
94    char*                  inputLine;              //!< the Char-Array of the Buffer
95    float                  repeatRate;             //!< The Repeat-Delay.
96    float                  repeatDelay;            //!< The delay of the first Character of a given Character.
97    float                  delayed;                //!< how much of the delay is remaining.
98    int                    pressedKey;             //!< the pressed key that will be repeated.
99
100    tList<char>*           buffer;                 //!< A list of stored char-arrays(strings) to store the history
101    tIterator<char>*       bufferIterator;         //!< An iterator for the Shells main buffer.
102
103    Text**                 bufferText;             //!< A list of stored bufferTexts for the display of the buffer
104    unsigned int           textSize;               //!< The size of the text.
105    unsigned int           lineSpacing;            //!< The Spacing between lines.
106    unsigned int           shellHeight;            //!< The hight of the Shell in Pixels
107    bool                   bActive;                //!< if the shell is active;
108
109    char                   bufferArray[10000];     //!< a BUFFER for fast writing
110
111    // completion
112    tList<const char>*    completionList;          //!< A list of completions, that are io.
113};
114
115#endif /* _SHELL_H */
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