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source: orxonox.OLD/trunk/src/util/shell.h @ 5127

Last change on this file since 5127 was 5127, checked in by bensch, 19 years ago

orxonox/trunk: now it is possible to add multi-non-newLine printf's into the Shell.
This is especially good, to print multiple entities from a loop onto the same line

File size: 4.8 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14#define      SHELL_BUFFER_SIZE       16384         //!< The Size of the input-buffers (should be large enough to carry any kind of input)
15
16// FORWARD DECLARATION
17class Text;
18template<class T> class tList;
19template<class T> class tIterator;
20
21//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
22/**
23 * the major idea is, that all the Output can be redirected to the Shell,
24 * and does not have to be displayed to the opening Shell, this is good,
25 * for developers using Windows, where all output is otherwise redirected
26 * to stdout.txt
27 *
28 * Furthermore the Shell should enable us, to input some simple commands
29 * Each Class can tell check itself in to the Shell, and listen for commands.
30 *
31 * @todo implement what is written above :/
32 */
33class Shell : public Element2D, public EventListener {
34
35  public:
36    virtual ~Shell();
37    /** @returns a Pointer to the only object of this Class */
38    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
39
40
41    void activate();
42    void deactivate();
43
44    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
45    void rebuildText();
46
47    // BUFFER //
48    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
49    void setBufferDisplaySize(unsigned int bufferDisplaySize);
50    void flushBuffers();
51    static bool addBufferLineStatic(const char* line, ...);
52    void addBufferLine(const char* line, va_list arg);
53    void printToDisplayBuffer(const char* text);
54    void moveBuffer(int lineCount);
55    const char* getBufferLine(unsigned int lineNumber);
56
57    // InputLine
58    void flushInputLine();
59    void addCharacter(char character);
60    void addCharacters(const char* characters);
61    void removeCharacters(unsigned int characterCount = 1);
62    bool executeCommand();
63
64    void setRepeatDelay(float repeatDelay, float repeatRate);
65
66    // EventListener
67    virtual void process(const Event &event);
68
69    // Element2D-functions
70    void tick(float dt);
71    virtual void draw() const;
72
73    void help() const;
74    void debug() const;
75
76  private:
77    bool autoComplete();
78    bool classComplete(const char* classBegin);
79    bool objectComplete(const char* objectBegin, long classID);
80    bool functionComplete(const char* functionBegin);
81
82    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
83
84    const tList<const char>* Shell::createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
85    const tList<const char>* Shell::createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
86
87    // helpers //
88    Vector calculateLinePosition(unsigned int lineNumber);
89
90
91  private:
92    Shell();
93    static Shell*          singletonRef;           //!< The singleton-reference to the only memeber of this class.
94
95    unsigned int           bufferSize;             //!< The Size of the buffer
96    unsigned int           bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
97
98    Text*                  inputLineText;          //!< The inputLine of the Shell
99    char*                  inputLine;              //!< the Char-Array of the Buffer
100    float                  repeatRate;             //!< The Repeat-Delay.
101    float                  repeatDelay;            //!< The delay of the first Character of a given Character.
102    float                  delayed;                //!< how much of the delay is remaining.
103    int                    pressedKey;             //!< the pressed key that will be repeated.
104
105    tList<char>*           buffer;                 //!< A list of stored char-arrays(strings) to store the history
106    tIterator<char>*       bufferIterator;         //!< An iterator for the Shells main buffer.
107
108    Text**                 bufferText;             //!< A list of stored bufferTexts for the display of the buffer
109    unsigned int           textSize;               //!< The size of the text.
110    unsigned int           lineSpacing;            //!< The Spacing between lines.
111    unsigned int           shellHeight;            //!< The hight of the Shell in Pixels
112    bool                   bActive;                //!< if the shell is active;
113
114    char                   bufferArray[SHELL_BUFFER_SIZE];     //!< a BUFFER for fast writing
115    char                   keepBufferArray[SHELL_BUFFER_SIZE]; //!< a BUFFER to have multi-non-newLine commands be copied into the shell.
116    bool                   keepBuffer;
117
118    // completion
119    tList<const char>*    completionList;          //!< A list of completions, that are io.
120};
121
122#endif /* _SHELL_H */
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