| [2636] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [2636] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: ... | 
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 | 16 | */ | 
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 | 17 |  | 
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| [5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_LOAD | 
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 | 19 |  | 
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| [2636] | 20 | #include "game_loader.h" | 
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| [6152] | 21 | #include "load_param.h" | 
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| [5139] | 22 |  | 
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 | 23 | #include "shell_command.h" | 
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| [2636] | 24 | #include "campaign.h" | 
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| [6152] | 25 |  | 
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| [4094] | 26 | #include "resource_manager.h" | 
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| [6152] | 27 |  | 
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| [4410] | 28 | #include "event_handler.h" | 
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| [2636] | 29 |  | 
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 | 30 |  | 
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 | 31 | using namespace std; | 
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 | 32 |  | 
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 | 33 |  | 
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| [5195] | 34 | SHELL_COMMAND(quit, GameLoader, stop) | 
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 | 35 |     ->describe("quits the game") | 
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 | 36 |     ->setAlias("orxoquit"); | 
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| [2636] | 37 |  | 
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| [5162] | 38 |  | 
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 | 39 | GameLoader* GameLoader::singletonRef = NULL; | 
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 | 40 |  | 
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 | 41 |  | 
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| [4445] | 42 | /** | 
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| [4836] | 43 |  *  simple constructor | 
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| [6139] | 44 |  */ | 
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| [4597] | 45 | GameLoader::GameLoader () | 
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| [4017] | 46 | { | 
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| [4597] | 47 |   this->setClassID(CL_GAME_LOADER, "GameLoader"); | 
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 | 48 |   this->setName("GameLoader"); | 
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| [5139] | 49 |  | 
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| [4017] | 50 | } | 
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| [2636] | 51 |  | 
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 | 52 |  | 
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| [4445] | 53 | /** | 
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| [4836] | 54 |  *  simple deconstructor | 
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| [6139] | 55 |  */ | 
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| [4816] | 56 | GameLoader::~GameLoader () | 
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 | 57 | { | 
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 | 58 |   if( this->currentCampaign) | 
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 | 59 |     delete this->currentCampaign; | 
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 | 60 |   this->currentCampaign = NULL; | 
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 | 61 | } | 
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| [2636] | 62 |  | 
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 | 63 |  | 
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| [3225] | 64 | /** | 
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| [4836] | 65 |  *  initializes the GameLoader | 
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| [6139] | 66 |  */ | 
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| [3222] | 67 | ErrorMessage GameLoader::init() | 
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| [2636] | 68 | { | 
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 | 69 |   if(this->currentCampaign != NULL) | 
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 | 70 |     this->currentCampaign->init(); | 
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| [4411] | 71 |  | 
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 | 72 |   this->eventHandler = EventHandler::getInstance(); | 
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| [5093] | 73 |   this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PAUSE); | 
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| [5553] | 74 |   this->eventHandler->subscribe(this, ES_ALL, EV_MAIN_QUIT);          //< External Quit Event | 
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| [4411] | 75 |   this->eventHandler->subscribe(this, ES_ALL, KeyMapper::PEV_QUIT); | 
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| [5093] | 76 |   this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_NEXT_WORLD); | 
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 | 77 |   this->eventHandler->subscribe(this, ES_GAME, KeyMapper::PEV_PREVIOUS_WORLD); | 
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| [2636] | 78 | } | 
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 | 79 |  | 
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 | 80 |  | 
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| [3225] | 81 | /** | 
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| [4836] | 82 |  *  reads a campaign definition file into a campaign class | 
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 | 83 |  * @param fileName to be loaded | 
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 | 84 |  * @returns the loaded campaign | 
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| [6139] | 85 |  * | 
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 | 86 |  * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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 | 87 |  */ | 
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| [4487] | 88 | ErrorMessage GameLoader::loadCampaign(const char* fileName) | 
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| [2636] | 89 | { | 
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| [3222] | 90 |   ErrorMessage errorCode; | 
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| [4487] | 91 |   char* campaignName = ResourceManager::getFullName(fileName); | 
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| [4216] | 92 |   if (campaignName) | 
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| [4094] | 93 |     { | 
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 | 94 |       this->currentCampaign = this->fileToCampaign(campaignName); | 
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| [5208] | 95 |       delete[] campaignName; | 
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| [4094] | 96 |     } | 
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| [2636] | 97 | } | 
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 | 98 |  | 
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| [6139] | 99 |  | 
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| [3225] | 100 | /** | 
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| [6139] | 101 |  *  reads a campaign definition file into a campaign class | 
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 | 102 |  * @param fileName to be loaded | 
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 | 103 |  * @returns the loaded campaign | 
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 | 104 |  * | 
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 | 105 |  * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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 | 106 |  */ | 
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 | 107 | ErrorMessage GameLoader::loadNetworkCampaign(const char* fileName) | 
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 | 108 | { | 
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 | 109 |   ErrorMessage errorCode; | 
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 | 110 |   char* campaignName = ResourceManager::getFullName(fileName); | 
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 | 111 |   if (campaignName) | 
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 | 112 |   { | 
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| [6424] | 113 |     this->currentCampaign = this->fileToCampaign(campaignName); | 
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| [6139] | 114 |     delete[] campaignName; | 
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 | 115 |   } | 
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 | 116 | } | 
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 | 117 |  | 
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 | 118 |  | 
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 | 119 | /** | 
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| [4836] | 120 |  *  loads a debug campaign for test purposes only. | 
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 | 121 |  * @param campaignID the identifier of the campaign. | 
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 | 122 |  * @returns error message if not able to do so. | 
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| [6139] | 123 |  */ | 
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| [3222] | 124 | ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID) | 
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| [2636] | 125 | { | 
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 | 126 |   switch(campaignID) | 
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 | 127 |     { | 
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| [4597] | 128 |       /* | 
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 | 129 |          Debug Level 0: Debug level used to test the base frame work. | 
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 | 130 |          As you can see, all storyentity data is allocated before game | 
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 | 131 |          start. the storyentity will load themselfs shortly before start | 
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 | 132 |          through the StoryEntity::init() funtion. | 
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| [3629] | 133 |       */ | 
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| [2636] | 134 |     case DEBUG_CAMPAIGN_0: | 
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 | 135 |       { | 
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| [6150] | 136 | /*        Campaign* debugCampaign = new Campaign(); | 
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| [3220] | 137 |  | 
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| [4597] | 138 |         World* world0 = new World(DEBUG_WORLD_0); | 
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 | 139 |         world0->setNextStoryID(WORLD_ID_1); | 
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 | 140 |         debugCampaign->addEntity(world0, WORLD_ID_0); | 
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| [3220] | 141 |  | 
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| [4597] | 142 |         World* world1 = new World(DEBUG_WORLD_1); | 
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 | 143 |         world1->setNextStoryID(WORLD_ID_2); | 
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 | 144 |         debugCampaign->addEntity(world1, WORLD_ID_1); | 
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| [2636] | 145 |  | 
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| [4597] | 146 |         World* world2 = new World(DEBUG_WORLD_2); | 
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 | 147 |         world2->setNextStoryID(WORLD_ID_GAMEEND); | 
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 | 148 |         debugCampaign->addEntity(world2, WORLD_ID_2); | 
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| [3727] | 149 |  | 
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| [4597] | 150 |         this->currentCampaign = debugCampaign; | 
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| [6150] | 151 |         break;*/ | 
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| [2636] | 152 |       } | 
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 | 153 |     } | 
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 | 154 | } | 
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 | 155 |  | 
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| [4443] | 156 |  | 
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| [4597] | 157 | /** | 
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| [6139] | 158 |  *  starts the current entity | 
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 | 159 |  * @returns error code if this action has caused a error | 
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 | 160 |  */ | 
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| [3222] | 161 | ErrorMessage GameLoader::start() | 
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| [2636] | 162 | { | 
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 | 163 |   if(this->currentCampaign != NULL) | 
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 | 164 |     this->currentCampaign->start(); | 
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 | 165 | } | 
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 | 166 |  | 
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 | 167 |  | 
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| [4597] | 168 | /** | 
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| [6139] | 169 |  *  stops the current entity | 
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 | 170 |  * @returns error code if this action has caused a error | 
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 | 171 |  * | 
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 | 172 |  *  ATTENTION: this function shouldn't call other functions, or if so, they must return | 
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 | 173 |  *  after finishing. If you ignore or forget to do so, the current entity is not able to | 
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 | 174 |  *  terminate and it will run in the background or the ressources can't be freed or even | 
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 | 175 |  *  worse: are freed and the program will end in a segmentation fault! | 
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 | 176 |  *  hehehe, have ya seen it... :) | 
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 | 177 |  */ | 
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| [5139] | 178 | void GameLoader::stop() | 
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| [2636] | 179 | { | 
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 | 180 |   if(this->currentCampaign != NULL) | 
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 | 181 |     this->currentCampaign->stop(); | 
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 | 182 | } | 
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 | 183 |  | 
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 | 184 |  | 
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| [4597] | 185 | /** | 
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| [6139] | 186 |  *  pause the current entity | 
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 | 187 |  * @returns error code if this action has caused a error | 
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 | 188 |  * | 
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 | 189 |  * this pauses the current entity or passes this call forth to the running entity. | 
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 | 190 |  */ | 
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| [3222] | 191 | ErrorMessage GameLoader::pause() | 
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| [2636] | 192 | { | 
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 | 193 |   this->isPaused = true; | 
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 | 194 |   if(this->currentCampaign != NULL) | 
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 | 195 |     this->currentCampaign->pause(); | 
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 | 196 | } | 
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 | 197 |  | 
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 | 198 |  | 
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| [4597] | 199 | /** | 
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| [6139] | 200 |  *  resumes a pause | 
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 | 201 |  * @returns error code if this action has caused a error | 
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 | 202 |  * | 
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 | 203 |  *  this resumess the current entity or passes this call forth to the running entity. | 
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 | 204 |  */ | 
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| [3222] | 205 | ErrorMessage GameLoader::resume() | 
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| [2636] | 206 | { | 
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 | 207 |   this->isPaused = false; | 
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 | 208 |   if(this->currentCampaign != NULL) | 
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 | 209 |     this->currentCampaign->resume(); | 
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 | 210 | } | 
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 | 211 |  | 
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| [4443] | 212 |  | 
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| [3225] | 213 | /** | 
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| [4836] | 214 |  *  reads a campaign definition file into a campaign class | 
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 | 215 |  * @param fileName to be loaded | 
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 | 216 |  * @returns the loaded campaign | 
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| [6139] | 217 |  * | 
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 | 218 |  * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns | 
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 | 219 |  */ | 
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| [4487] | 220 | Campaign* GameLoader::fileToCampaign(const char* fileName) | 
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| [2636] | 221 | { | 
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 | 222 |   /* do not entirely load the campaign. just the current world | 
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 | 223 |      before start of each world, it has to be initialized so it | 
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 | 224 |      can load everything it needs into memory then. | 
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 | 225 |   */ | 
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| [4597] | 226 |  | 
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| [4487] | 227 |   if( fileName == NULL) | 
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| [4010] | 228 |     { | 
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| [4113] | 229 |       PRINTF(2)("No filename specified for loading"); | 
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| [4010] | 230 |       return NULL; | 
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 | 231 |     } | 
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| [4597] | 232 |  | 
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| [4487] | 233 |   TiXmlDocument* XMLDoc = new TiXmlDocument( fileName); | 
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| [4010] | 234 |   // load the campaign document | 
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 | 235 |   if( !XMLDoc->LoadFile()) | 
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 | 236 |     { | 
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 | 237 |       // report an error | 
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| [4487] | 238 |       PRINTF(1)("Could not load XML File %s: %s @ %d:%d\n", fileName, XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| [4010] | 239 |       delete XMLDoc; | 
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 | 240 |       return NULL; | 
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 | 241 |     } | 
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| [4597] | 242 |  | 
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| [4010] | 243 |   // check basic validity | 
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 | 244 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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 | 245 |   assert( root != NULL); | 
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| [4597] | 246 |  | 
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| [4010] | 247 |   if( strcmp( root->Value(), "Campaign")) | 
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 | 248 |     { | 
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 | 249 |       // report an error | 
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| [4113] | 250 |       PRINTF(2)("Specified XML File is not an orxonox campaign file (Campaign element missing)\n"); | 
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| [4010] | 251 |       delete XMLDoc; | 
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 | 252 |       return NULL; | 
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 | 253 |     } | 
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| [4597] | 254 |  | 
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| [4010] | 255 |   // construct campaign | 
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 | 256 |   Campaign* c = new Campaign( root); | 
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| [4597] | 257 |  | 
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| [4010] | 258 |   // free the XML data | 
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 | 259 |   delete XMLDoc; | 
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| [4496] | 260 |  | 
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| [4010] | 261 |   return c; | 
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| [2636] | 262 | } | 
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 | 263 |  | 
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 | 264 |  | 
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| [6139] | 265 |  | 
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 | 266 | /** | 
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| [4836] | 267 |  *  handle keyboard commands | 
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 | 268 |  * @param event the event to handle | 
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| [5553] | 269 |  */ | 
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| [4410] | 270 | void GameLoader::process(const Event& event) | 
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 | 271 | { | 
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 | 272 |   if( event.type == KeyMapper::PEV_NEXT_WORLD) | 
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| [5553] | 273 |   { | 
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 | 274 |     if( likely(event.bPressed)) | 
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| [4410] | 275 |     { | 
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| [6424] | 276 |       this->switchToNextLevel(); | 
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| [4410] | 277 |     } | 
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| [5553] | 278 |   } | 
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| [4410] | 279 |   else if( event.type == KeyMapper::PEV_PAUSE) | 
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| [5553] | 280 |   { | 
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 | 281 |     if( likely(event.bPressed)) | 
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| [4410] | 282 |     { | 
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| [5553] | 283 |       if(this->isPaused) | 
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 | 284 |         this->resume(); | 
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 | 285 |       else | 
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 | 286 |         this->pause(); | 
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| [4410] | 287 |     } | 
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| [5553] | 288 |   } | 
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| [4410] | 289 |   else if( event.type == KeyMapper::PEV_QUIT) | 
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| [5553] | 290 |   { | 
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 | 291 |     if( event.bPressed) this->stop(); | 
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 | 292 |   } | 
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 | 293 |   else if (event.type == EV_MAIN_QUIT) | 
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 | 294 |     this->stop(); | 
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| [4410] | 295 | } | 
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 | 296 |  | 
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| [4443] | 297 |  | 
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| [4487] | 298 | /** | 
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| [6424] | 299 |  *  this changes to the next level | 
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| [6139] | 300 |  */ | 
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| [6424] | 301 | void GameLoader::switchToNextLevel() | 
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| [2636] | 302 | { | 
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 | 303 |   if(this->currentCampaign != NULL) | 
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| [6424] | 304 |     this->currentCampaign->switchToNextLevel(); | 
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| [2636] | 305 | } | 
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 | 306 |  | 
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| [3225] | 307 |  | 
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