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Ignore:
Timestamp:
Jul 12, 2005, 12:33:16 AM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: renamed all the \param → @param and so on in Doxygen tags.
Thanks a lot to the kDevelop team. this took since the last commit :)

File:
1 edited

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  • orxonox/trunk/src/util/loading/game_loader.cc

    r4817 r4836  
    3737
    3838/**
    39    \brief simple constructor
     39 * simple constructor
    4040*/
    4141GameLoader::GameLoader ()
     
    4747
    4848/**
    49    \brief simple deconstructor
     49 * simple deconstructor
    5050*/
    5151GameLoader::~GameLoader ()
     
    5959
    6060/**
    61    \brief this class is a singleton class
    62    \returns an instance of itself
     61 * this class is a singleton class
     62 * @returns an instance of itself
    6363
    6464   if you are unsure about singleton classes, check the theory out on the internet :)
     
    7272
    7373/**
    74    \brief initializes the GameLoader
     74 * initializes the GameLoader
    7575*/
    7676ErrorMessage GameLoader::init()
     
    8888
    8989/**
    90    \brief reads a campaign definition file into a campaign class
    91    \param fileName to be loaded
    92    \returns the loaded campaign
     90 * reads a campaign definition file into a campaign class
     91 * @param fileName to be loaded
     92 * @returns the loaded campaign
    9393
    9494   this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns
     
    109109
    110110/**
    111    \brief loads a debug campaign for test purposes only.
    112    \param campaignID the identifier of the campaign.
    113    \returns error message if not able to do so.
     111 * loads a debug campaign for test purposes only.
     112 * @param campaignID the identifier of the campaign.
     113 * @returns error message if not able to do so.
    114114*/
    115115ErrorMessage GameLoader::loadDebugCampaign(Uint32 campaignID)
     
    147147
    148148/**
    149     \brief starts the current entity
    150     \returns error code if this action has caused a error
     149  * starts the current entity
     150  * @returns error code if this action has caused a error
    151151*/
    152152ErrorMessage GameLoader::start()
     
    158158
    159159/**
    160     \brief stops the current entity
    161     \returns error code if this action has caused a error
     160  * stops the current entity
     161  * @returns error code if this action has caused a error
    162162
    163163    ATTENTION: this function shouldn't call other functions, or if so, they must return
     
    175175
    176176/**
    177     \brief pause the current entity
    178     \returns error code if this action has caused a error
     177  * pause the current entity
     178  * @returns error code if this action has caused a error
    179179
    180180    this pauses the current entity or passes this call forth to the running entity.
     
    189189
    190190/**
    191     \brief resumes a pause
    192     \returns error code if this action has caused a error
     191  * resumes a pause
     192  * @returns error code if this action has caused a error
    193193
    194194    this resumess the current entity or passes this call forth to the running entity.
     
    203203
    204204/**
    205    \brief release the mem ATTENTION: not implemented
     205 * release the mem ATTENTION: not implemented
    206206 */
    207207ErrorMessage GameLoader::destroy()
     
    212212
    213213/**
    214    \brief reads a campaign definition file into a campaign class
    215    \param fileName to be loaded
    216    \returns the loaded campaign
     214 * reads a campaign definition file into a campaign class
     215 * @param fileName to be loaded
     216 * @returns the loaded campaign
    217217
    218218   this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns
     
    264264
    265265/**
    266    \brief handle keyboard commands
    267    \param event the event to handle
     266 * handle keyboard commands
     267 * @param event the event to handle
    268268*/
    269269void GameLoader::process(const Event& event)
     
    322322
    323323/**
    324    \brief load a StoryEntity
    325    \param element a XMLElement containing all the needed info
     324 * load a StoryEntity
     325 * @param element a XMLElement containing all the needed info
    326326*/
    327327BaseObject* GameLoader::fabricate(const TiXmlElement* element)
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