| [4555] | 1 | /*! | 
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| [5039] | 2 | * @file physics_interface.h | 
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| [4836] | 3 | *  a physics interface simulating a body with a mass | 
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| [3954] | 4 | */ | 
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|  | 5 |  | 
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| [4375] | 6 | #ifndef _PHYSICS_INTERFACE_H | 
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|  | 7 | #define _PHYSICS_INTERFACE_H | 
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| [3954] | 8 |  | 
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| [4377] | 9 | #include "base_object.h" | 
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| [3954] | 10 |  | 
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| [5143] | 11 | #include "vector.h" | 
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| [6616] | 12 | #include "quaternion.h" | 
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| [4397] | 13 | #ifndef NULL | 
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| [4480] | 14 | #define NULL 0          //!< NULL | 
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| [4397] | 15 | #endif | 
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|  | 16 |  | 
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| [4377] | 17 | // Forward Declaration | 
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|  | 18 | class Field; | 
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|  | 19 |  | 
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| [3961] | 20 | //! A Physics interface | 
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| [3954] | 21 | /** | 
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| [4395] | 22 | The PhysicsInterface is an extension to Any other object, | 
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|  | 23 | that can be used to turn it to be Physcally animated. | 
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|  | 24 | Still you have to connect fields. | 
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|  | 25 | IMPORTANT is, that when using PNodes this baseclass is ok. | 
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|  | 26 | BUT, when using any other class that does not by itself implement | 
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|  | 27 | PNode you __MUST__ implement all the virtual functions by your own | 
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| [3954] | 28 | */ | 
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| [4382] | 29 | class PhysicsInterface : virtual public BaseObject | 
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| [4377] | 30 | { | 
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| [3954] | 31 | public: | 
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| [4762] | 32 | PhysicsInterface(); | 
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| [4375] | 33 | virtual ~PhysicsInterface(); | 
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| [4836] | 34 | /** @param mass the mass to set for this node. */ | 
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| [4376] | 35 | inline void setMass( float mass ) { this->mass = mass; }; | 
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| [4836] | 36 | /** @returns the mass of the node. */ | 
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| [4376] | 37 | inline float getMass( void ) const { return mass; }; | 
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| [4836] | 38 | /** @returns the mass of this node plus all its children (only valid for PNodes). */ | 
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| [4376] | 39 | inline float getTotalMass( void ) const { return mass + massChildren; }; | 
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| [3954] | 40 |  | 
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| [5257] | 41 | virtual void applyForce(const Vector& force); | 
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| [4395] | 42 | virtual void applyField(Field* field); | 
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| [4377] | 43 | virtual void tickPhys( float dt ); | 
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| [4376] | 44 |  | 
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| [4121] | 45 | protected: | 
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| [4395] | 46 | virtual void recalcMass(); | 
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| [4376] | 47 |  | 
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| [4555] | 48 |  | 
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| [4376] | 49 | private: | 
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| [4555] | 50 | float          mass;                  //!< Mass of this object | 
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|  | 51 | float          massChildren;          //!< Sum of the masses of the children nodes | 
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| [4558] | 52 |  | 
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| [4555] | 53 | Vector         forceSum;              //!< Total central force for this tick | 
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|  | 54 | Quaternion     momentumSum;           //!< Total momentum in this tick | 
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| [4558] | 55 | bool           bForceApplied;         //!< If a force was applied to this object. | 
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| [3954] | 56 | }; | 
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|  | 57 |  | 
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| [4375] | 58 | #endif /* _PHYSICS_INTERFACE_H */ | 
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