| [3954] | 1 |  | 
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 | 2 |  | 
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| [4555] | 3 | /* | 
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| [3954] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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| [3961] | 14 |    main-programmer: Patrick Boenzli | 
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| [4375] | 15 |    co-programmer: Benjamin Grauer | 
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| [4555] | 16 |  | 
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| [4375] | 17 |    bensch: renamed the file | 
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| [3954] | 18 | */ | 
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 | 19 |  | 
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| [3961] | 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
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| [3954] | 21 |  | 
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| [4375] | 22 | #include "physics_interface.h" | 
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| [4392] | 23 | #include "physics_engine.h" | 
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| [4376] | 24 |  | 
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| [4377] | 25 | #include "field.h" | 
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| [4376] | 26 | #include "p_node.h" | 
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 | 27 |  | 
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| [4121] | 28 | #include "list.h" | 
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 | 29 | #include "string.h" | 
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| [3961] | 30 | #include "stdincl.h" | 
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| [3954] | 31 |  | 
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 | 32 | using namespace std; | 
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 | 33 |  | 
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 | 34 |  | 
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 | 35 | /** | 
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| [4836] | 36 |  *  standard constructor | 
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| [4597] | 37 |  */ | 
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| [4762] | 38 | PhysicsInterface::PhysicsInterface () | 
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| [3954] | 39 | { | 
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| [4597] | 40 |   this->setClassID(CL_PHYSICS_INTERFACE, "PhysicsInterface"); | 
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| [4397] | 41 |  | 
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| [4597] | 42 |   this->mass = 1; | 
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 | 43 |   this->massChildren = 0; | 
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 | 44 |   this->forceSum = Vector(0, 0, 0); | 
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 | 45 |   this->bForceApplied = false; | 
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| [4392] | 46 |  | 
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 | 47 |    PhysicsEngine::getInstance()->addPhysicsInterface(this); | 
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| [3954] | 48 | } | 
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 | 49 |  | 
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 | 50 | /** | 
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| [4836] | 51 |  *  standard deconstructor | 
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| [3954] | 52 | */ | 
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| [4555] | 53 | PhysicsInterface::~PhysicsInterface () | 
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| [3954] | 54 | { | 
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| [4392] | 55 |    PhysicsEngine::getInstance()->removePhysicsInterface(this); | 
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| [3954] | 56 | } | 
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| [4121] | 57 |  | 
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| [4376] | 58 | /** | 
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| [4836] | 59 |  *  recalculates the total mass of all the children of this node | 
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| [4376] | 60 |  | 
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 | 61 |    (only availiable for PNodes) | 
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 | 62 | */ | 
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| [4375] | 63 | void PhysicsInterface::recalcMass() | 
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| [4121] | 64 | { | 
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| [4440] | 65 |   /* | 
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| [4836] | 66 |     PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work .... | 
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| [4480] | 67 |     float massSum = 0; | 
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| [4555] | 68 |  | 
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| [4480] | 69 |     tIterator<PNode>* iterator = massCalcPNode->children->getIterator(); | 
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| [5115] | 70 |     PNode* pn = iterator->firstElement(); | 
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| [4555] | 71 |     while( pn != NULL) | 
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 | 72 |     { | 
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| [4480] | 73 |     // todo: find out if children are PhysicsInterface in an efficient way | 
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 | 74 |     if (strcmp( pn->getClassName(), "PhysicsInterface")) { | 
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 | 75 |     massSum += ((PhysicsInterface*)pn)->getTotalMass(); | 
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| [4121] | 76 |     } | 
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| [4480] | 77 |     pn = iterator->nextElement(); | 
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 | 78 |     } | 
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 | 79 |     delete iterator; | 
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| [4555] | 80 |  | 
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| [4480] | 81 |     if (massSum != this->massChildren ) { | 
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| [4376] | 82 |     this->massChildren = massSum; | 
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 | 83 |     if (strcmp( massCalcPNode->parent->getClassName(), "PhysicsInterface")) | 
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| [4480] | 84 |     ((PhysicsInterface*)massCalcPNode->parent)->recalcMass(); | 
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 | 85 |     } else { | 
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| [4376] | 86 |     this->massChildren = massSum; | 
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| [4480] | 87 |     } | 
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| [4440] | 88 |   */ | 
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| [4121] | 89 | } | 
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| [4555] | 90 |  | 
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| [4480] | 91 | /** | 
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| [4836] | 92 |  *  applyes a field to this Object | 
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 | 93 |  * @param field the field to apply | 
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| [4480] | 94 | */ | 
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| [4395] | 95 | void PhysicsInterface::applyField(Field* field) | 
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| [4221] | 96 | { | 
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| [4762] | 97 |   PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this); | 
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| [4555] | 98 |   this->forceSum += field->calcForce(tmp->getAbsCoor()); | 
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| [4558] | 99 |   this->bForceApplied = true; | 
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| [4221] | 100 | } | 
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 | 101 |  | 
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| [4480] | 102 | /** | 
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| [4836] | 103 |  *  ticks the PhysicsEffect | 
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 | 104 |  * @param dt: the value about which to tick | 
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| [4480] | 105 | */ | 
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| [4376] | 106 | void PhysicsInterface::tickPhys( float dt ) | 
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| [4221] | 107 | { | 
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| [4397] | 108 |   //  Vector acc = this->forceSum / ( this->massChildren + this->mass ); | 
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| [4762] | 109 |   PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this); | 
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| [4558] | 110 |   if (this->bForceApplied && coorTick) | 
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 | 111 |   { | 
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 | 112 |     coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass * dt)*dt); | 
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 | 113 |  | 
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 | 114 |     this->bForceApplied = false; | 
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 | 115 |   } | 
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| [4396] | 116 |   this->forceSum = Vector(0,0,0); | 
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| [4221] | 117 | } | 
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